Tag Archives: Tom Clancy’s The Division

NVIDIA GameWorks SDK 3.1 Launched

NVIDIA GameWorks SDK 3.1 Launched

March 15, 2016 — NVIDIA today announced worldwide availability of the NVIDIA GameWorks SDK (software development kit) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.

“It’s our passion for gaming that drives us to tackle the technical problems presented by realtime rendering and simulation,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Our GameWorks technologies push the boundaries of what’s possible in real time, enabling developers to ship their games with state of the art special effects and simulations.”

 

The New GameWorks Rendering Techniques

  • NVIDIA Volumetric Lighting — an advanced lighting technique that simulates how light behaves as it scatters through the air and atmosphere. NVIDIA Volumetric Lighting was first introduced in the hit video game Fallout 4.
  • NVIDIA Hybrid Frustum Traced Shadows (HFTS) — an algorithm for drawing high-fidelity shadows that transition smoothly from hard shadows near the occluding object, to proper soft shadows in regions farther away. HFTS debuted in the hit video game Tom Clancy’s The Division.
  • NVIDIA Voxel Accelerated Ambient Occlusion (VXAO) — NVIDIA’s highest quality algorithm for real-time ambient occlusion, VXAO is a shading technique that adds depth and realism to any scene. It surpasses older techniques by calculating shadows in worldspace using all scene geometry, as opposed to screen space techniques that can only NVIDIA Advances Real-Time Game Rendering, Simulation with NVIDIA GameWorks SDK 3.1
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The Extensions To The NVIDIA PhysX Library

  • NVIDIA PhysX-GRB — a new implementation of NVIDIA’s popular PhysX rigid body
    dynamics SDK, which has been used in hundreds of games. This hybrid CPU/GPU physics
    pipeline improves performance by a factor of up to 6X for moderate to heavy simulation
    loads.
  • NVIDIA Flow — a computational fluid dynamics algorithm that simulates and renders
    combustible fluids such as fire and smoke. Unlike previous methods, Flow isn’t limited
    to simulation of the fluids inside a bounding box.

NVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA’s FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon.

 

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Free Game With Every ASUS ROG Laptop

Tom Clancy’s The Division is looking to be a big hit come March, promising to satiate gamers’ desire for shooting, looting, and levelling. The Division‘s open world recreation of New York City boasts plenty to see and do, and on PC that massive amount of content will appear more detailed, be rendered at up to 4K, and be enhanced by NVIDIA GameWorks HBAO+ and PCSS visual effects.

Enabling these and other effects at higher resolutions will require serious pixel-pushing prowess, so for many an upgrade will be in order. For the Beta and the official release of The Division, Ubisoft is recommending players use the NVIDIA GeForce GTX 970, which will provide the performance for high-detail, high framerate gameplay. NVIDIA have their own recommendations and testing available in the near future too.

 

Free Game With Every ASUS ROG Laptop

Whoever purchased or will be purchasing an ASUS ROG laptop from 17th February – 21 March 2016 will be entitled to a FREE downloadable copy of Tom Clancy’s The Division, which is launching on 8th March 2016!

Region: Taiwan, Japan, Korea, Hong Kong, New Zealand, Australia, Vietnam, Indonesia, Malaysia, Singapore, Thailand and Philippines

Model: ASUS ROG G751JT / G751JY / G752VY / G752VT / GX700VO powered by 970M above GPU

Purchase Duration: Feb 17 – March 21, 2016, while supply lasts

Code Expiration: April 30, 2016

Actual Game Launch: Mar 8, 2016

 

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Get Tom Clancy’s The Division Game Free With GeForce GTX

Tom Clancy’s The Division is looking to be a big hit come March, promising to satiate gamers’ desire for shooting, looting, and levelling. The Division‘s open world recreation of New York City boasts plenty to see and do, and on PC that massive amount of content will appear more detailed, be rendered at up to 4K, and be enhanced by NVIDIA GameWorks HBAO+ and PCSS visual effects.

Enabling these and other effects at higher resolutions will require serious pixel-pushing prowess, so for many an upgrade will be in order. For the Beta and the official release of The Division, Ubisoft is recommending players use the NVIDIA GeForce GTX 970, which will provide the performance for high-detail, high framerate gameplay. NVIDIA have their own recommendations and testing available in the near future too.

 

Free Tom Clancy’s The Division Offer

From today, if you upgrade to a GeForce GTX 980 Ti, GeForce GTX 980 or GeForce GTX 970 graphics card or system, or purchase a new GeForce GTX 980, 980M or 970M notebook, you’ll receive a free downloadable copy of Tom Clancy’s The Division, giving you the keys to a digitized and dilapidated New York City.

If you are buying an eligible GeForce GTX GPU, system or notebook please ensure the seller is participating in the Tom Clancy’s The Division GeForce GTX bundle; NVIDIA cannot provide download codes and coupons for purchases made at non-participating retailers and e-tailers.

 

Participating Retailers And E-Tailers

Here is the full list of participating retailers and e-tailers :

E-Tailers System Partners Authorised Board Partners
NVIDIA AVA Direct ASUS
Amazon.com Digital Storm eVGA
B&H iBuyPower Gigabyte
Canada Computers Origin MSI
Fry’s Electronics Razer PNY
MemoryExpress VelocityMicro Zotac
Newegg

 

Support Tech ARP!

If you like our work, you can help support our work by visiting our sponsors, participate in the Tech ARP Forums, or even donate to our fund. Any help you can render is greatly appreciated!