Tag Archives: Simultaneous Multi-Projection

NVIDIA GeForce GTX 1060 Revealed

When NVIDIA first revealed the GeForce GTX 1080 graphics card, we examined the key features of the new NVIDIA Pascal architecture :

Today, NVIDIA extends the NVIDIA Pascal family with a new addition – the NVIDIA GeForce GTX 1060 graphics card!

Be sure to also check out our NVIDIA GeForce GTX 1060 Unboxing & Hands-On Preview!

 

NVIDIA GeForce GTX 1060 Video Presentation

NVIDIA invited us to an exclusive media conference call recently. We recorded it for you and compiled it into a video presentation so you can better understand what the new GeForce GTX 1060 graphics card offers gamers. You will also get updates on NVIDIA VR Funhouse and NVIDIA Ansel. Check it out!

 

NVIDIA GeForce GTX 1060 Key Takeaways

  • The GeForce GTX 1060 is based on the new GP106 GPU manufactured on the 16 nm FinFET process.
  • The GeForce GTX 1060 has 1280 CUDA cores and with a boost clock of 1.7 GHz.
  • NVIDIA claims the GeForce GTX 1060 can be overclocked to 2.0 GHz.
  • The GeForce GTX 1060 has 6 GB of GDDR5 memory running at 2.0 GHz.
  • The GeForce GTX 1060 will be faster than the GeForce GTX 980.
  • The GeForce GTX 1060 will only consume 120 watts of power.
  • The GeForce GTX 1060 will have a 6-pin PCI Express power connector but no SLI connector.
  • GeForce GTX 1060 custom boards will be available starting July 19, priced at US$249 and above.
  • NVIDIA will offer the GeForce GTX 1060 Founder’s Edition board on July 19 as well, priced at US$299.
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NVIDIA GeForce GTX 1060 Presentation Slides

For those who prefer to check out the slides, there are 18 of them. So we have to divide them into 3 pages for your convenience. Enjoy!

This presentation will not only cover the new GeForce GTX 1060 graphics card, but also updates on NVIDIA VR Fun House and NVIDIA Ansel. But first, a quick trip down memory lane to when the GeForce GTX 980 was launched two years ago.

The new GeForce GTX 1060 promises to change all that, thanks to the new NVIDIA Pascal architecture, which is optimised for both speed and performance per watt.

Next Page > More NVIDIA GeForce GTX 1060 Presentation Slides

 

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Remember how fast the GeForce GTX 980 was two years ago? Well, the new GeForce GTX 1060 promises to deliver GTX 980-level performance with twice the energy efficiency in VR.

The GeForce GTX 1060 supports the NVIDIA Simultaneous Multi-Projection technology, which allows it to seamlessly project a single image simultaneously to both eyes, yielding a 3X VR graphics performance improvement over previous generation GPUs.

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This allows GeForce GTX 1060 users to play VR games with higher levels of detail, without sacrificing performance or quality, for a more realistic, immersive experience.

Simultaneous Multi-Projection is being integrated into the world’s biggest game engines, Unreal Engine and Unity. More than 30 games are already in development, including Unreal Tournament, Poolnation VR, Everest VR, Obduction, Adr1ft and Raw Data.

The NVIDIA GeForce GTX 1060 also supports NVIDIA VRWorks, a software developer kit that allows developers to intertwine what users see, hear and touch with the physical behaviour of the environment –convincing them that their virtual experience is real.

Next Page > Even More GeForce GTX 1060 Presentation Slides

 

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NVIDIA VR Funhouse will be available for free later this month from Valve’s Steam digital distribution service. Developed on Epic Games’ Unreal Engine 4, VR Funhouse will work on the GeForce GTX 1080, 1070 and 1060 GPUs and HTC Vive VR headsets. It will also be open sourced to developers and artists so they can create their own VR Funhouse attractions.

The NVIDIA GeForce GTX 1060 also supports the NVIDIA Ansel technology, a powerful game-capture tool that allows gamers to explore, capture and share the artistry of gaming in ways never before possible. With Ansel, users can compose the gameplay shots they want, pointing the camera in any direction, from any vantage point within a gaming world, and then capture 360-degree stereo photospheres for viewing with a VR headset or Google Cardboard.

Gamers will be able to experience Ansel for themselves with Mirror’s Edge: Catalyst next week, and Witcher 3: Wild Hunt, later this month. Many more Ansel-enabled games are in development, including Epic Games’ Fortnite, Paragon and Unreal Tournament; Cyan Worlds’ Obduction; Thekla’s The Witness; Boss Key Productions’ Lawbreakers; Ubisoft’s Tom Clancy’s The Division; and the highly anticipated No Man’s Sky from Hello Games.

The NVIDIA GeForce GTX 1060 features 1,280 CUDA cores, 6 GB of GDDR5 memory running at 8 Gbps and a boost clock of 1.7 GHz, which NVIDIA claims can be easily overclocked to 2 GHz for additional performance.

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Across the top gaming titles, GeForce GTX 1060 is on average 15% faster and over 75 percent more power efficient than the closest competitive product (the Radeon RX 480?) at stock speeds.

NVIDIA GeForce GTX 1060 custom boards will be available starting July 19 from NVIDIA GeForce partners, including ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac. The MSRP will start at US$249.

The NVIDIA GeForce GTX 1060 Founder’s Edition board – designed and built by NVIDIA – will be available starting July 19 for US$299. The GeForce GTX 1060 Founder’s Edition is crafted with premium materials and components, including a faceted die-cast aluminum body machine finished for strength and rigidity and a thermal solution designed to run cool and quiet.

 

Like the GeForce GTX 1080 and GTX 1070 Founder’s Edition boards, a dual-FETs power supply is used to improve power efficiency, along with a low impedance power delivery network and custom voltage regulators.

 

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NVIDIA Simultaneous Multi-Projection Explained

On May 6, NVIDIA revealed the first gaming GPU based on their new Pascal architecture – the NVIDIA GeForce GTX 1080. The GeForce GTX 1080 not only boasts the latest Pascal architecture, it is also fabricated on the new 16 nm FinFET process technology and uses the new GDDR5X memory.

Although we were not in Austin, Texas for the official launch, NVIDIA invited us to an exclusive tech briefing in Bangkok on May 20th. While these hardware specifications are well-known by now, this was a technical briefing that would give us greater insights into the other new technologies that are being introduced with the GeForce GTX 1080.

NVIDIA brought in the big guns for the tech briefing and demonstration – Nick Stam (NVIDIA Senior Technical Marketing Director), Jeff Yen (NVIDIA Senior Technical Marketing Manager) and John Gillooly (NVIDIA Technical Marketing Manager). We will be posting a series of videos of their presentations, divided into topic-specific chunks. Today, we are going to look at the new NVIDIA Simultaneous Multi-Projection Technology works.

 

NVIDIA Simultaneous Multi-Projection Explained

In this 19 minute-long video, Nick and Jeff explains how the new NVIDIA Simultaneous Multi-Projection technology will make a huge difference for gamers with multi-monitor setups, or virtual reality headsets. Both multi-monitor and virtual reality gamers will enjoy a much wider, and more realistic field of view.

On top of that, Simultaneous Multi-Projection can deliver up to 1.5X better pixel throughput, and 2X better geometry throughput for virtual reality displays! To find out how they do it, watch this video, or read the explainer below.

 

How Simultaneous Multi-Projection Delivers Better Performance

The new Simultaneous Multi-Projection architecture of the NVIDIA Pascal-based GPUs will be able to tackle two unique performance challenges that virtual reality creates – Lens Matched Shading and Single Pass Stereo.

Lens Matched Shading improves pixel shading performance by rendering closely to the warped dimensions of VR display output. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset.

Single Pass Stereo turbocharges geometry performance by drawing geometry only once, and then simultaneously projecting both right-eye and left-eye views of the geometry. This effectively halves the workload of traditional VR rendering, which requires the GPU to draw geometry twice — once for the left eye and once for the right eye.

Both techniques allow developers to increase performance and visual detail of their VR applications. Combined with the performance of GTX 1080 GPUs, Simultaneous Multi-Projection delivers a dramatic 2x VR performance improvement over the GeForce GTX TITAN X.

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NVIDIA VRWorks 2016 Technology Updates Explained

On May 6, NVIDIA revealed the first gaming GPU based on their new Pascal architecture – the NVIDIA GeForce GTX 1080. The GeForce GTX 1080 not only boasts the latest Pascal architecture, it is also fabricated on the new 16 nm FinFET process technology and uses the new GDDR5X memory.

Although we were not in Austin, Texas for the official launch, NVIDIA invited us to an exclusive tech briefing in Bangkok on May 20th. While these hardware specifications are well-known by now, this was a technical briefing that would give us greater insights into the other new technologies that are being introduced with the GeForce GTX 1080.

NVIDIA brought in the big guns for the tech briefing and demonstration – Nick Stam (NVIDIA Senior Technical Marketing Director), Jeff Yen (NVIDIA Senior Technical Marketing Manager) and John Gillooly (NVIDIA Technical Marketing Manager). We will be posting a series of videos of their presentations, divided into topic-specific chunks. Today, we are going to look at the new NVIDIA VRWorks 2016 technology updates.

 

NVIDIA VRWorks 2016 Explained

In this 11 minute video, Nick Stam talks about the higher requirements for VR gaming and the new path-traced audio capabilities being introduced as NVIDIA VRWorks Audio. Then Jeff Yen steps in with the NVIDIA VR Funhouse demo. Check it out!

 

NVIDIA Pascal-Specific VRWorks Features

The new Simultaneous Multi-Projection architecture of the NVIDIA Pascal-based GPUs will be able to tackle two unique performance challenges that virtual reality creates – Lens Matched Shading and Single Pass Stereo.

Lens Matched Shading improves pixel shading performance by rendering more natively to the unique dimensions of VR display output. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset.

Single Pass Stereo turbocharges geometry performance by allowing the head-mounted display’s left and right displays to share a single geometry pass. We’re effectively halving the workload of traditional VR rendering, which requires the GPU to draw geometry twice — once for the left eye and once for the right eye.

Both techniques allow developers to increase performance and visual detail of their VR applications. Combined with the performance of GTX 1080 GPUs, Simultaneous Multi-Projection delivers a dramatic 2x VR performance improvement over the GeForce GTX TITAN X.

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