Tag Archives: Razer Cortex

Razer Cortex : Gamecaster Live-Streaming Software Launched

Razer Cortex : Gamecaster Live-Streaming Software Launched

IRVINE, Calif. – Razer today publically released Razer Cortex: Gamecaster, a live-streaming software built for gamers. Razer Cortex users can now easily record and stream their gameplay to networks like Azubu, Twitch and YouTube Live.

All essential gamecasting tools and settings are available in-game through an unobtrusive on-screen overlay that hides out of view when not used. Quick access hotkey combinations allow gamers to launch their stream, record gameplay locally, toggle their webcam or save a screenshot without ever losing focus from the game.

Razer Cortex: Gamecaster automatically optimizes streaming settings to match PC setup and internet connection for minimal performance impact. Streamers are also able to configure settings manually to adjust broadcast quality to their own preference.
Ten-thousand closed beta testers helped create an efficient user experience that allows gamers to broadcast gameplay in as little as four steps.

“After an extensive beta with insightful feedback from our users, we’re confident that Razer Cortex: Gamecaster is the most intuitive broadcasting software in the market,” says Min-Liang Tan, Razer co-founder and CEO. “We had more than a few gamers praise our work on producing an easy streaming software solution and their help was instrumental to get Gamecaster to that point.”

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Two Versions Of Razer Cortex

There are two version of Razer Cortex :

  • Gamecaster. Each are available within the Razer Cortex software, which now has more than 11 million users. With the free version of Razer Cortex: Gamecaster, gamers are able to broadcast footage without watermarks at resolutions of up to 720p.
  • Streaming above 720p is also available to free users with a discrete Razer watermark appearing on their broadcast.

By activating a paid Pro license, users gain access to advanced premium features. Higher quality and lower impact streaming with the x264 codec, on-screen annotations and Twitch chat tools are offered to Pro users.
Razer Cortex: Gamecaster Pro subscriptions will be sold in 3 and 12 month licenses.

 

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That Dragon Cancer Game Proceeds To Go To Charities

IRVINE, Calif. – Razer™, a world leader in connected devices and software for gamers, today announced that all Razer’s proceeds from the sale of the game That Dragon, Cancer via Razer Cortex for Android TV will go to two cancer charities, Morgan Adams Foundation, which directly funds cancer research through working with physicians, and Family House SF, which provides free housing to families visiting hospitals in San Francisco to undergo prolonged clinical trials and treatment. The two organizations were selected due to their importance to the Green family.

That Dragon, Cancer is an immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope, and love. Using simple point-and-click interaction, the player is invited to slow down and immerse themselves in a deeply personal memoir featuring audio taken from Green family home videos, spoken word poetry, and in-game tributes to the loved ones of over 200 Kickstarter backers.

Joel Green was diagnosed with AT/RT brain cancer at twelve months old and was given a terminal diagnosis shortly before age two. Though initially given only a short time to live, Joel continued to survive for four more years before eventually succumbing to the cancer on March 13, 2014.

[adrotate banner=”4″]Developed by Joel’s parents Ryan and Amy Green, partner Josh Larson, and the rest of the Numinous Games studio, That Dragon, Cancer was largely funded by OUYA, which was acquired by Razer in July 2015 and now provides content for Android TV games via Razer’s Forge TV micro console. Upon its release, That Dragon, Cancer will mark OUYA’s first step into multi-platform game publishing as a promotional partner with Numinous Games for Forge TV as well as on Windows and Mac OS.

“When we first acquired OUYA, it was with the vision of bringing Android gaming to the living room,” says Min-Liang Tan, Razer co-founder and CEO. “By doing that, we now have the opportunity to give back to the community in a big way, by bringing this game to the public and by making sure all our proceeds go right back into the fight against cancer.”

In celebration of the game’s launch, Numinous Games is encouraging supporters to host a pancake party for friends and family – pancakes were Joel’s favorite food – and post pictures to social media channels with the hashtag #thatdragoncancer. To show its solidarity with the developers, Razer will be hosting a “Pancakes for Lunch” party at its offices around the world and supporting other community parties with giveaways.

 

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