Tag Archives: Radeon Rays

AMD TrueAudio Next & AMF 1.3 Unleased

AMD continues its deep commitment to open standards, releasing two new technologies empowering developers to create and share ground breaking content: AMD TrueAudio Next (TAN) and Advanced Media Framework (AMF) 1.3,

 

AMD TrueAudio Next

Audio is essential to creating a truly immersive VR experience – achieving lifelike presence in virtual reality demands audio that sounds as good as the graphics look. Until now, physics-based audio engines were forced to rely on statistically-derived physics. Part of AMD’s LiquidVR initiative, TrueAudio Next is a scalable AMD technology that enables real-time dynamic physics-based audio acoustics rendering.

Together with Radeon Rays, TrueAudio Next enables the entire soundscape to be modeled physically, with over 32 stereo 2-second convolution sources. TrueAudio Next’s open-source library will be available on GPUOpen, delivering spatially- and positionally-accurate audio to millions of consumers.

 

Advanced Media Framework 1.3

A major step toward enabling high-quality video streaming and recording, Advanced Media Framework (AMF) 1.3 is now open sourced under an MIT license, enabling developers of Radeon graphics cards to create GPU-based game capture programs for high-quality multimedia streams.

As part of AMD’s GPUOpen initiative, AMF enables developers to take advantage of AMD Video Engines (VCE and UVD), including comprehensive APIs for video encoding, decoding, pre-processing, and post-processing.

The AMF 1.3 SDK is freely downloadable through GPUOpen and is available for any developer to use, empowering them to easily integrate the SDK into their multimedia applications.

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