Tag Archives: NVIDIA VR

See and experience deep learning and VR technologies at GTCx Australia

NVIDIA Deep Learning & VR Technologies @ GTCx Australia 2016

Melbourne Australia, 15 September 2016 — Step into a virtual world and experience how virtual reality (VR) is driving research, applications and games at GPU Technology Conference Extension (GTCx) Australia on October 4 and 5, 2016.

 

See And Experience Deep Learning And VR Technologies @ GTCx Australia

Set up conjunction with the conference, the VR Village will feature VR rooms and kiosks where participants can try out the latest demos running on HTC Vive and Oculus. These demos include NVIDIA’s very own carnival game Funhouse, Everest, Iray Lightfield, Iray VR Panoramas, Endeavor Point Cloud, Bullet Train, and Earthlight VR, a first person space explorer game developed by Melbourne-based Opaque Multimedia.

NVIDIA will also host a Deep Learning CDO (chief data officer) Roundtable with the theme “Next-Generation Analytics, Deep and Machine Learning with GPUs”. This session will discuss how CDOs of data intensive companies can leverage NVIDIA GPUs to undertake machine and deep learning.

Those keen to learn more about deep learning can take part in the NVIDIA Deep Learning Institute. They can discover how advanced deep learning techniques are being applied to rich data sets to help solve big problems. Upon completion of the NVIDIA Deep Learning institute lab, participants will receive a certificate of attendance and free online training credits.

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Twenty shortlisted submissions of research posters from both academia and industry, describing ongoing GPU-enabled research, exciting new research projects, and encouraging preliminary results, will be exhibited electronically. The Best Poster award winner will get a fully paid trip to GTC US next year and NVIDIA hardware.

GTCx Australia is an extension of GTC, the world’s largest and most important event for GPU developers held annually in San Jose, United States. To be held at Melbourne Convention and Exhibition Centre, the event is designed for C-level, professionals, developers, and researchers across many industries — from finance and big data analytics to academia and entertainment.

Themed “Deep Learning AI Revolution -The Next Computing Platform”, it will feature keynote addresses and three tracks covering accelerated computing, Pro VR/Pro Viz and deep learning.

 

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Mirror Edge Catalyst Now Enabled With NVIDIA Ansel

Singapore, 15 July 2016Mirror’s Edge Catalyst is now enabled with NVIDIA Ansel , a powerful, easy-to-use game camera that lets you capture professional-grade screenshots in ways you never could before.

Gamers can capture beautiful screenshots of the unbelievable sprawling City of Glass, thanks to the following NVIDIA Ansel features integrated into the PC version of Mirror’s Edge Catalyst:

  • Free Camera — Roll, zoom and reposition. Go wherever you want to create the perfect photo as Faith runs through the City of Glass.
  • Post-Process Filters — Tweak the look, feel and mood of your screenshot before saving Ansel includes brightness, vignette, sketch, color enhancer, field of view and many other special effects options.
  • 360-degree Capture — Capture 360° panoramic screenshots in mono or stereo. View these images in Google Cardboard, on your PC or in a VR headset. For Android or Cardboard users, we’ve released the NVIDIA VR Viewer bundled with updated Ansel 360 Capture screenshots from Mirror’s Edge Catalyst that you can view today. Download the app and check it out.

NVIDIA Ansel on Mirror’s Edge Catalyst

Our revolutionary NVIDIA Ansel technology is here today on Mirror’s Edge Catalyst. Take unique screenshots that were once impossible to frame and snap. Just download the latest Game Ready Driver. For a more detailed look at what NVIDIA Ansel can do, go to GeForce.com.

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