Tag Archives: NVIDIA HFTS

Tom Clancy’s The Division Uses NVIDIA GameWorks

Ubisoft has released Tom Clancy’s The Division, the highly anticipated open world role playing shooter. Tom Clancy’s The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore.

Included in the game is support for NVIDIA ShadowWorks for NVIDIA HBAO+ (Horizon-Based Ambient Occlusion), PCSS (Percentage Closer Soft Shadows) and a new NVIDIA GameWorks technology that makes its debut in Tom Clancy’s The Division called NVIDIA HFTS (Hybrid Frustum Traced Shadows) GameWorks technologies.

[adrotate banner=”4″]NVIDIA HFTS is a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. It is an advanced hybrid shadow technique that combines frustum tracing, screen-space anti-aliasing, and variable penumbra soft shadow filters. It smoothly transitions from a geometrically accurate hard shadow to a super soft result in real time. Common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach.

NVIDIA has also launched their Game Ready driver for Tom Clancy’s The Division, Need for Speed, Hitman, and the latest Rise of the Tomb Raider updates and other titles. After finding an installation issue, the team has replaced yesterday’s driver (364.47) with today’s new driver (364.51).

Gamers who purchase an NVIDIA GeForce GTX 970 or above add-in card or a notebook with an NVIDIA GeForce GTX 970M, 980M or 980 will receive a free copy of The Division.


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