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AORUS Computex 2016 Tech Overview - AORUS X7 DT

AORUS Computex 2016 Tech Overview

On the third day of Computex 2016, we were invited to the GIGABYTE VIP Showroom up on the 36th floor of Taipei 101. Part of their VIP Showroom was dedicated to AORUS, their premium, gaming brand. Let’s show you what’s new in the AORUS Computex 2016 showcase!

 

AORUS Computex 2016 Tech Overview

In this video, Cyril Largent, GIGABYTE Senior Marketing – Europe, gives us an overview of the new technologies that will be introduced into new and upcoming AORUS gaming laptops. Check them out!

 

AORUS RGB Fusion Keyboard

After AORUS introduced their individual key backlit keyboard at CES 2016 earlier this year, they received a lot of requests to add RGB colour functionality to that keyboard. During Computex 2016, they introduced the AORUS RGB Fusion Keyboard with individual RGB backlit keys!

The new RGB Fusion Keyboard features per-key backlighting, with up to 16.8 million colour variations. Because there is a dedicated LED behind each key, you can customise the keyboard to light up only certain keys. You can also create animated illumination patterns, like breathing, waves or ripple effects.

The new RGB Fusion Keyboard will be introduced in the next-generation of AORUS X5 and X7 gaming laptops.

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AORUS X7 DT Gaming Laptop

AORUS won the 2016 Computex Design and Innovation Award for the new AORUS X7 DT gaming laptop. The AORUS X7 DT is powered by an overclocked 6th Generation Intel Core i7 processor, and a desktop-class GPU – the NVIDIA GeForce GTX 980. Yet it is just an inch thick and weighs only 3.2 kg.

The AORUS X7 DT also claims to be the thinnest and lightest VR-Ready gaming laptop. In fact, it is the only laptop to win the “Gaming & Virtual Reality” category of the 2016 CES Innovation Awards.

 

2016 Limited Edition MultiCam Design

The 2016 Limited Edition MultiCam design is an AORUS trademark style, offering a military-style look that is subtle enough to look sophisticated. This year, they will make the Limited Edition MultiCam Design available worldwide on the AORUS X3, X5 and X7 models.

 

All-In-One Streaming Solution

AORUS will be making their Hardware Live Stream Engine part of their AORUS X5 and X7 models. This fully-integrated video encoder card eliminates the fuss of connecting an external compressor to record and stream your full HD video simultaneously without compromising system performance.

The AORUS X5 and X7 gaming laptops will also come with a 1-year Premium subscription to both XSplit Gamecaster and Broadcaster, allowing you to record, edit, and stream anytime, anywhere.

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ROG GX700 Liquid-Cooled Gaming Laptop Revealed!

Water and computers don’t mix well. That’s a fact that hardware enthusiasts have to deal with when they keep their overclocked computers cool using water cooling systems. The weight and bulk of these water cooling systems as well as the need to ensure water-tight connections have, so far, kept them from ever being used in a laptop. That changes with the ROG GX700 – the world’s first liquid-cooled gaming laptop.

 

ROG GX700 Liquid-Cooling Technology Revealed

On April 27, 2016, Republic of Gamers (ROG) unveiled the ROG GX700 with a detachable Hydro Overclocking System cooling module. During the event, they revealed how they accomplished this feat – creating a liquid-cooled gaming laptop. They also revealed the performance boost ROG GX700 users can expect from using the Hydro Overclocking System.

The ROG GX700 is powered by the 6th Generation Intel Core i7 (Skylake-K) mobile processor, and the NVIDIA GeForce GTX 980 graphics processor to give users the best possible performance in a mobile form factor. Once docked to the ROG Hydro Overclocking System, the GX700 is automatically overclocked to perform like a high-performance gaming desktop. [adrotate banner=”5″]

 

ROG GX700 & Hydro Overclocking System Preview

This video starts with two ROG beauties showing off the ROG GX700 liquid-cooled gaming laptop. Also check out the awesome luggage case it comes with. When an ROG gamer goes to a LAN party, it’s in style. Then we take a close look at the Hydro Overclocking System.

Next Page > Hydro Overclocking System, Extreme Overclocking, Price & Availability

 

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The ROG Hydro Overclocking System

When the ROG GX700 is attached to the ROG Hydro Overclocking System, a pump in the center pumps a liquid coolant into GX700 where it absorbs heat from the CPU, graphics processor and the memory modules. The heated coolant is then channeled back into the cooling module where two radiators help to dissipate the heat. The coolant is then recirculated back into the GX700.

To ensure water-fastness, the Hydro Overclocking System uses a patented connector design between the cooling module and the ROG GX700 notebook that prevents leaking. They even made sure that the pipes are kink-proof so the liquid coolant flows smoothly. To reduce maintenance, ROG uses a liquid coolant with organic-acid inhibitor to protect the internal components from corrosion. They also designed the system for very low depletion rate of the additive.

 

Extreme Overclocking

Thanks to the Hydro Overclocking System, the ROG GX700 can deliver much better overclocking potential. According to Republic of Gamers, users can overclock the Intel Core i7 processor by up to 48% with a BClock boost of 31% – boosting the clock speed from 3.2 GHz to 4.0 GHz.

The NVIDIA GeForce GTX 980 GPU can be overclocked by 43%, delivering 3DMark 11 score in excess of 17,000. Even the DDR4 memory modules can be overclocked by 31%, from 2133 MHz to 2800 MHz.

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Price & Availability

The ROG GX700 has an recommended retail price (RRP) of RM 18,999 here in Malaysia, inclusive of the 6% GST. That’s roughly US$ 4899 (with GST) or US$ 4599 (without GST). It is available for purchase right now, from ASUS authorised retailers.

 

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Razer Core Pre-Orders Start Today

IRVINE, Calif. – Razer today announced pricing, availability and compatibility of its 2016 “Best of CES” award-winning Razer Core. The device is the world’s first plug-and-play Thunderbolt 3 external graphics enclosure that debuted earlier this year in tandem with the Razer Blade Stealth Ultrabook, itself an official “Best PC” and “People’s Choice” CES winner.

“Razer continues to innovate in the laptops category where big systems brands either cannot or will not,” says Min-Liang Tan, Razer co-founder and CEO. “This time, in collaboration with industry leaders, we’ve created the world’s first external graphics card solution of its kind, bringing the GPU power of a desktop PC to the latest Razer laptops, such as the Razer Blade Stealth Ultrabook, through a single Thunderbolt 3 connection with plug-and-play convenience.”

“All consumers, non-gamers and gamers alike, now can easily migrate from their Razer laptop for on-the-go performance to driving a full desktop experience using Razer Core, including enhanced graphics and simple connectivity to peripherals.”

The graphics enclosure supports a single double-wide, full-length, PCI-Express x16 graphics card. Qualified AMD Radeon graphics cards are available for use with the Razer Core. At launch of the Razer Core, NVIDIA will support GeForce GTX GPUs, including the entire lineup of Maxwell GPUs, such as the best-selling GTX 970. The Razer Core will be compatible with Razer’s latest systems including the Blade Stealth Ultrabook, and the new Razer Blade 14-inch gaming laptop in the near future.

The Razer Core will be available for pre-order starting today and will ship starting in April. The MSRP for Razer Core is $399 with the purchase of a compatible Razer notebook or $499 if purchased separately. Current registered owners of the Blade Stealth will receive the discounted price.

A single Thunderbolt 3 (USB-C) cable provides ample bandwidth and is all it takes to connect compatible Razer systems with the Razer Core. With the Razer Blade Stealth, the Razer Core also provides power to the notebook, charging the internal battery. Whether a laptop user is interested in gaming or editing 4K video with external desktop graphics performance, Thunderbolt 3 is the all-in-one connection that can make it possible with select Razer systems like the Blade Stealth and Razer Core.

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“Thunderbolt 3 brings Thunderbolt to USB-C at speeds up to 40 Gbps, creating one compact port that does it all,” said Jason Ziller, director of Thunderbolt Marketing, Intel. “Thanks to technical collaboration between Intel, Razer and the Radeon Technologies group at AMD, Razer Core is the first plug-and-play external graphics solution that transforms the Razer Blade Stealth Ultrabook into a desktop-like gaming experience”

The Razer Blade Stealth and Razer Core are the first products to ship that support AMD XConnect technology, which when configured with a qualified Radeon graphics card ensures seamless switching between discrete and integrated Intel HD graphics for a true plug-and-play user experience.

“We believe powerful external GPUs are thrilling for gamers that have longed to connect serious gaming performance to an ultrathin notebook,” said Ravi Gananathan, Director, MNC Graphics, AMD. “With the advent of AMD XConnect technology, that dream is a simple and intuitive reality. Together, the Razer Core and AMD XConnect for Radeon graphics are the ultimate intersection of performance, simplicity and design.”

Physical installation of a graphics card into the Razer Core requires no tools. Its durable aluminum housing slides open elegantly, and a single included thumb-screw secures the graphics card in place. Razer’s solution helps future-proof systems, as graphics cards are easily swappable as new components become available. Traditional laptop designs with fixed internal processors could not easily allow for upgrading graphics capabilities over time, if at all.

Bringing desktop-level graphics and display connectivity to a notebook is only part of this innovative solution from Razer. The Razer Core also contains four additional USB 3.0 ports and Ethernet connectivity, and it has two-zone lighting technology Powered by Razer Chroma. It is now easier than ever to transform a thin and light notebook into a complete desktop experience.

Razer Core can accommodate graphics cards that draw a maximum of 375 W and no larger than 12.20 inches x 5.98 inches x 1.73 inches (310 mm x 152 mm x 44 mm). Plug-and-play support varies according to graphics chipset and notebook model. Interested parties may go to the Razer website for full details. Compatible graphics cards are sold separately.

Qualified AMD Radeon graphics cards (AMD XConnect supported with Blade Stealth):

  • AMD Radeon  R9 Fury
  • AMD Radeon  R9 Nano
  • AMD Radeon  R9 300 Series
  • AMD Radeon  R9 300 Series
  • AMD Radeon  R9 290
  • AMD Radeon R9 280

Supported NVIDIA GeForce graphics cards (at launch):

  • NVIDIA GeForce GTX Titan X
  • NVIDIA GeForce GTX 980 Ti
  • NVIDIA GeForce GTX 980
  • NVIDIA GeForce GTX 970
  • NVIDIA GeForce GTX 960
  • NVIDIA GeForce GTX 950
  • NVIDIA GeForce GTX 750 Ti
  • NVIDIA GeForce GTX 750

Compatible Razer notebook models:

  • Razer Blade Stealth
  • Razer Blade (w/ Thunderbolt 3) in the near future

 

Razer Core Price & Availability

U.S. $399 – when purchased with compatible Razer notebook
U.S. $499
Razerzone.com – Pre-order March 16th, shipping in April

 

Razer Core Specifications

Connection to PC: Thunderbolt 3 using included 40 Gbps cable

GPU Support: graphics card sold separately

  • GPU Type: (1) double-wide, full-length PCI-Express x16 graphics card
  • GPU Max Dimensions: 12.20” x 5.98” x 1.73” (310 x 152 x 44 mm)
  • GPU Max Power Support: 375 W
  • Graphics Output: Based on capabilities of installed graphics card

Input & Output:

  • USB 3.0 x 4
  • Gigabit Ethernet 10/100/1000
  • Thunderbolt 3 (for connection to PC)

Lighting: Powered by Razer Chroma – 2 zones

Power Supply: 500 W

Approx. Dimensions: 4.13” (104.9 mm) wide x 13.38” (339.9 mm) deep x 8.6” (218.4 mm) high

Approx. Weight: 10.89 lbs. (4.94 kg)

 

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NVIDIA GameWorks SDK 3.1 Launched

March 15, 2016 — NVIDIA today announced worldwide availability of the NVIDIA GameWorks SDK (software development kit) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.

“It’s our passion for gaming that drives us to tackle the technical problems presented by realtime rendering and simulation,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Our GameWorks technologies push the boundaries of what’s possible in real time, enabling developers to ship their games with state of the art special effects and simulations.”

 

The New GameWorks Rendering Techniques

  • NVIDIA Volumetric Lighting — an advanced lighting technique that simulates how light behaves as it scatters through the air and atmosphere. NVIDIA Volumetric Lighting was first introduced in the hit video game Fallout 4.
  • NVIDIA Hybrid Frustum Traced Shadows (HFTS) — an algorithm for drawing high-fidelity shadows that transition smoothly from hard shadows near the occluding object, to proper soft shadows in regions farther away. HFTS debuted in the hit video game Tom Clancy’s The Division.
  • NVIDIA Voxel Accelerated Ambient Occlusion (VXAO) — NVIDIA’s highest quality algorithm for real-time ambient occlusion, VXAO is a shading technique that adds depth and realism to any scene. It surpasses older techniques by calculating shadows in worldspace using all scene geometry, as opposed to screen space techniques that can only NVIDIA Advances Real-Time Game Rendering, Simulation with NVIDIA GameWorks SDK 3.1
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The Extensions To The NVIDIA PhysX Library

  • NVIDIA PhysX-GRB — a new implementation of NVIDIA’s popular PhysX rigid body
    dynamics SDK, which has been used in hundreds of games. This hybrid CPU/GPU physics
    pipeline improves performance by a factor of up to 6X for moderate to heavy simulation
    loads.
  • NVIDIA Flow — a computational fluid dynamics algorithm that simulates and renders
    combustible fluids such as fire and smoke. Unlike previous methods, Flow isn’t limited
    to simulation of the fluids inside a bounding box.

NVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA’s FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon.

 

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Tom Clancy’s The Division Uses NVIDIA GameWorks

Ubisoft has released Tom Clancy’s The Division, the highly anticipated open world role playing shooter. Tom Clancy’s The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore.

Included in the game is support for NVIDIA ShadowWorks for NVIDIA HBAO+ (Horizon-Based Ambient Occlusion), PCSS (Percentage Closer Soft Shadows) and a new NVIDIA GameWorks technology that makes its debut in Tom Clancy’s The Division called NVIDIA HFTS (Hybrid Frustum Traced Shadows) GameWorks technologies.

[adrotate banner=”4″]NVIDIA HFTS is a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. It is an advanced hybrid shadow technique that combines frustum tracing, screen-space anti-aliasing, and variable penumbra soft shadow filters. It smoothly transitions from a geometrically accurate hard shadow to a super soft result in real time. Common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach.

NVIDIA has also launched their Game Ready driver for Tom Clancy’s The Division, Need for Speed, Hitman, and the latest Rise of the Tomb Raider updates and other titles. After finding an installation issue, the team has replaced yesterday’s driver (364.47) with today’s new driver (364.51).

Gamers who purchase an NVIDIA GeForce GTX 970 or above add-in card or a notebook with an NVIDIA GeForce GTX 970M, 980M or 980 will receive a free copy of The Division.

 

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SteamVR Performance Tool Released

The weekend’s tech news has been all about the HTC Vive : we have heard about its $799 price tag, and that pre-orders will start on 2/29. Valve has released the very first VR Performance Test that gives end users a way to figure out: is my system ready for SteamVR?

 

SteamVR Performance Tool

This app features high quality VR content from the Aperture Science Robot Repair demo, designed specifically for the HTC Vive, though it can be run on any PC and does not require a headset to be connected to the system. It’s available for anyone to download and test their system.

In short: the test employs a technique called dynamic fidelity, which automatically adjusts image quality as required to avoid dropped frames that can break the sense of presence critical to VR experiences. CPU and GPU hardware is then assigned one of three categories (VR Recommended, VR Capable, or VR Not Ready) based on the average fidelity level attained.

 

Recommended For VR

We’re very pleased to let you know that all our Radeon R9 390 series and Fury series products, including the R9 Nano can achieve the highest attainable status: ‘Recommended for VR’. This performance is a validation of the work AMD has done with Valve and other technology partners to deliver the best VR experiences with our products through the LiquidVR initiative.

Below is a small chart summarizing the results by GPUs with system configuration details, should you need a reference point in running the benchmark yourself.

As you can see and verify for yourself, Radeon R9 products are perfectly positioned to deliver superior VR experiences for the HTC Vive headset– whether you choose the R9 390 or opt for a true enthusiast product like the R9 Fury, AMD Radeons are in a position to deliver a better VR experience than their direct competitors for this headset

[adrotate banner=”4″]We’re especially proud of the Radeon R9 Nano’s performance in this VR test that is unmatched at its mini-ITX form factor. There’s also a wider selection of Radeons currently available that are capable of attaining the ‘Recommended for VR’ status than the competition’s offerings.

What’s more, we’ve worked very closely with Valve to implement one of AMD LiquidVR’s premier features called Affinity multi-GPU into the Aperture Science Robot Repair demo, which this tool is based on . Think of this as CrossFire technology for VR, where the application lets one GPU render for the left eye, and the other for the right eye. Though the work implementing Affinity mGPU into this application is not finished, it’s already showing significant performance uplift over a single GPU.

We’re very excited about the HTC Vive and SteamVR experience. We’re also thrilled to bring exceptional VR capability not only to millions of Radeon users who can rest assured that their GPUs are ready to drive the HTC Vive headset, but also to those thinking about buying one of the above-mentioned cards to power a premium VR-Ready experience.

 

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