Tag Archives: NVIDIA GameWorks VR

NVIDIA Deep Learning & VR Technologies @ GTCx Australia 2016

Melbourne Australia, 15 September 2016 — Step into a virtual world and experience how virtual reality (VR) is driving research, applications and games at GPU Technology Conference Extension (GTCx) Australia on October 4 and 5, 2016.

 

See And Experience Deep Learning And VR Technologies @ GTCx Australia

Set up conjunction with the conference, the VR Village will feature VR rooms and kiosks where participants can try out the latest demos running on HTC Vive and Oculus. These demos include NVIDIA’s very own carnival game Funhouse, Everest, Iray Lightfield, Iray VR Panoramas, Endeavor Point Cloud, Bullet Train, and Earthlight VR, a first person space explorer game developed by Melbourne-based Opaque Multimedia.

NVIDIA will also host a Deep Learning CDO (chief data officer) Roundtable with the theme “Next-Generation Analytics, Deep and Machine Learning with GPUs”. This session will discuss how CDOs of data intensive companies can leverage NVIDIA GPUs to undertake machine and deep learning.

Those keen to learn more about deep learning can take part in the NVIDIA Deep Learning Institute. They can discover how advanced deep learning techniques are being applied to rich data sets to help solve big problems. Upon completion of the NVIDIA Deep Learning institute lab, participants will receive a certificate of attendance and free online training credits.

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Twenty shortlisted submissions of research posters from both academia and industry, describing ongoing GPU-enabled research, exciting new research projects, and encouraging preliminary results, will be exhibited electronically. The Best Poster award winner will get a fully paid trip to GTC US next year and NVIDIA hardware.

GTCx Australia is an extension of GTC, the world’s largest and most important event for GPU developers held annually in San Jose, United States. To be held at Melbourne Convention and Exhibition Centre, the event is designed for C-level, professionals, developers, and researchers across many industries — from finance and big data analytics to academia and entertainment.

Themed “Deep Learning AI Revolution -The Next Computing Platform”, it will feature keynote addresses and three tracks covering accelerated computing, Pro VR/Pro Viz and deep learning.

 

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NVIDIA VR Funhouse Mods Capability Announced

VR Funhouse does more than just bring classic games to life. It gives them crazy twists that would be impossible anywhere but in virtual reality. You can set targets ablaze with flaming arrows, test your skill shooting a wild variety of flying objects or whack a cartoony collection of animated moles.

Now it’s your turn.

With the latest update, VR Funhouse now supports mods, giving the community an incredible sandbox of possibilities for fun in VR. You can play, create, play again and even share your VR creations with the world.

 

VR Funhouse Mods

Swap out your shooting gallery pistol for a tommy gun, whack the moles while their hair is on fire or build your favorite mini-game in VR. With VR Funhouse mods, the possibilities are endless.

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  • If you’re a modder, download the VR Funhouse Mod Kit, create your own mods and share them with the world.
  • If you’re a gamer, visit the VR Funhouse Steam Workshop page, subscribe to one of the mod experiences created by the community and add it to your game. NVIDIA has even created a few of our own mods for you to enjoy. They include:
    • Big Top: Cover your carnival with a colorful circus tent.
    • Great Moles of Fire: Box moles with their hair on fire.
    • Super Whack-A-Mole: Whack moles in 360 degrees.
    • Tommy Gun: Swap out your shooting gallery pistols for a tommy gun and take on the Shooting Gallery and Cannon Skeet.
    • Zero Gravity Goo: Shoot colorful clowns with slow-motion goo.
  • And, as NVIDIA promised when they released VR Funhouse, the source code for this game is now available to all. If you’re a game developer, access the full VR Funhouse source code from Github, and build your own game with the powerful NVIDIA GameWorks, PhysX and VRWorks technology integrated into Unreal Engine 4 and VR Funhouse.

 

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Journey To Mars 2030 VR Experience @ GTC 2016

April 6, 2016—Bringing to life the first steps of visiting our neighbouring planet, Mars 2030, an interactive virtual reality experience, debuted today at the GPU Technology Conference. Created by NVIDIA and FUSION Media, Mars 2030 transports people in VR to the Red Planet, where they are immersed in the simulated life of one of the first arriving NASA astronauts. They can explore deep space, live in a realistic Martian habitat, drive across the planet’s surface and drill into the surface of its ancient lake beds.

Speaking at the GTC opening keynote, NVIDIA CEO and co-founder Jen-Hsun Huang introduced the experience to personal computing pioneer Steve “Woz” Wozniak over a video link powered by Cisco TelePresence. Wearing a VR headset, Woz, an advocate of Mars travel, said, “Oh my gosh, this is going to be incredible for whoever actually gets to travel to Mars!”

Mars 2030 was developed using scientifically accurate satellite imagery and data gathered in years of exploration missions. It boasts a level of graphics fidelity that is only possible with NVIDIA VRWorks technologies.

“One in a billion people alive today will get to visit Mars, so this is for the rest of us,” said Zvi Greenstein, general manager of the GeForce business unit at NVIDIA. “Mars 2030 is being created as a true to life experience, while aiming for the highest visual fidelity possible in VR today, something only NVIDIA technology can deliver.”

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NASA is providing technical expertise to FUSION through a Space Act Agreement to make the first Mars surface VR experience based on actual operational and hardware concepts that the Journey to the Red Planet: ‘Mars 2030’ VR Experience Debuts at GTC agency is currently studying. Mars 2030 incorporates VRWorks’ Multi-Res Shading, which renders each part of an image to best suit the pixel density required by a headset. It also includes VR SLI, which can assign multiple GPUs to a specific eye to accelerate stereo rendering.

“As a part of FUSION’s commitment to innovative storytelling, we are always looking for unique ways to take our audience to interesting places,” said Julian Reyes, lead VR producer at FUSION. “We are thrilled that NVIDIA’s latest technologies, combined with what NASA has planned for the next frontier of space exploration, will allow us to push visual boundaries, convincing users that they are 141 million miles away from home on the surface of Mars.” GTC attendees can experience the first mission in Mars 2030, an exploration of an enormous Martian lava tube, from April 4-7 in the San Jose Convention Center.

Expected to be commercially available in the fall, Mars 2030 is optimised for NVIDIA GeForce and Quadro GPUs to give the environment an unparalleled level of authenticity.

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Tom Clancy’s The Division Uses NVIDIA GameWorks

Ubisoft has released Tom Clancy’s The Division, the highly anticipated open world role playing shooter. Tom Clancy’s The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore.

Included in the game is support for NVIDIA ShadowWorks for NVIDIA HBAO+ (Horizon-Based Ambient Occlusion), PCSS (Percentage Closer Soft Shadows) and a new NVIDIA GameWorks technology that makes its debut in Tom Clancy’s The Division called NVIDIA HFTS (Hybrid Frustum Traced Shadows) GameWorks technologies.

[adrotate banner=”4″]NVIDIA HFTS is a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. It is an advanced hybrid shadow technique that combines frustum tracing, screen-space anti-aliasing, and variable penumbra soft shadow filters. It smoothly transitions from a geometrically accurate hard shadow to a super soft result in real time. Common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach.

NVIDIA has also launched their Game Ready driver for Tom Clancy’s The Division, Need for Speed, Hitman, and the latest Rise of the Tomb Raider updates and other titles. After finding an installation issue, the team has replaced yesterday’s driver (364.47) with today’s new driver (364.51).

Gamers who purchase an NVIDIA GeForce GTX 970 or above add-in card or a notebook with an NVIDIA GeForce GTX 970M, 980M or 980 will receive a free copy of The Division.

 

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NVIDIA GeForce GTX VR Ready Programme Announced

Jan. 5, 2015—NVIDIA (NASDAQ: NVDA) today unveiled the GeForce GTX VR Ready programme to help gamers navigate their way to great virtual reality experiences.

The company has partnered with PC and notebook makers and add-in card providers to deliver “GeForce® GTX® VR Ready” systems and graphics cards that deliver an immersive VR gaming experience. The programme minimises confusion regarding which equipment is necessary to play the range of VR games and applications increasingly coming to market.

Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications – driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).

“For customers, navigating an emerging technology like VR can be daunting,” said Jason Paul, general manager of emerging technologies at NVIDIA. “We’re working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR.”

NVIDIA® GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell™ graphics architecture, which was created with VR in mind. In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.

NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks™ VR and NVIDIA DesignWorks™ VR.

 

VR Ready Support From PC Builders

The world’s leading PC vendors are participating in the GeForce GTX VR Ready programme.

“As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The programme will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard.” — Frank Azor, general manager, Alienware

“NVIDIA’s GeForce GTX VR Ready programme makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future.” — Wallace Santos, CEO and founder, MAINGEAR

“VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA’s GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience.” — Andy Tung, president of MSI Pan America, MSI

 

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