Vampire : The Masquerade – Bloodlines 2 is set for release next year, but we can now share with you the first ray tracing trailer and showcase!
Vampire : The Masquerade – Bloodlines 2
Vampire : The Masquerade – Bloodlines 2 is the highly anticipated sequel to the 2004 vampire-themed RPG, that is slated to be released in April 2020.
At Gamescom 2019, Paradox announced their partnership with NVIDIA to introduce real-time ray tracing to Vampire : The Masquerade – Bloodlines 2.
In addition, they will also introduce DLSS, which would allow gamers to use higher resolutions and image quality, while enjoying fast and smooth frame rates.
The First Bloodlines 2 Ray Tracing Trailer
This is the first Bloodlines 2 ray tracing trailer, unveiled at Gamescom 2019 by Paradox and NVIDIA.
According to NVIDIA, all suitable surfaces will accurately reflect surrounding detail in real-time. The look of each reflection is determined by the properties of the material on the affected object or surface.
In the case of windows, reflections have full transparency, enabling you to see detail beyond the glass, as well as the reflection itself, as in the real world.
Here’s the extended Bloodlines 2 game trailer, without real-time ray tracing…
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Bloodlines 2 Ray Tracing Showcase
Here are the first official Vampire : The Masquerade – Bloodlines 2 ray tracing screenshots and comparisons!
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January 7, 2019 – NVIDIA today officially launched the NVIDIA GeForce RTX 2060 graphics card at CES 2019.
With a launch price of US$349, the GeForce RTX 2060 promises to bring the NVIDIA Turing architecture within reach of the mainstream gaming market.
And they’re giving you a FREE game with it too!
The NVIDIA GeForce RTX 2060
According to NVIDIA, the GeForce RTX 2060 is 60% faster than the previous-generation GeForce GTX 1060 in current game titles. They also say that it beats the GeForce GTX 1070 Ti in gaming performance.
But gaming frame rates isn’t the true forte of the new NVIDIA Turing architecture. With its RT and Tensor Cores, NVIDIA says that the GeForce RTX 2060 is capable of running Battlefield V with ray tracing at 60 frames per second!
Power Of The Turing Architecture
The NVIDIA GeForce RTX 2060 supports concurrent execution of floating point and integer operations, adaptive shading technology and a new unified memory architecture with twice the cache of its predecessor. Modern games can utilise these features to achieve up to 2x the performance of the GTX 1060 GPU.
The RTX 2060 comes equipped with 6 GB of GDDR6 memory and 240 Tensor Cores that can deliver 52 teraflops of deep learning horsepower, which can improve gaming performance through a feature known as Deep Learning Super Sampling (DLSS).
Battlefield V with DLSS Coming Soon
Electronic Arts and DICE will shortly release an update to Battlefield V that will incorporate DLSS support, as well as additional optimisations for real-time ray tracing.
According to NVIDIA, RTX performance with DLSS and ray tracing simultaneously enabled can provide comparable frame rates to playing with ray tracing disabled.
Limited Offer : Free Game!
Gamers buying a qualifying GeForce RTX 2060 graphics card, or a new desktop PC equipped with the GeForce RTX 2060, can choose to receive a game for FREE – either Anthemor Battlefield V
This bundle promotion is available in most regions around the world, for a limited time.
NVIDIA GeForce RTX 2060 Price + Availability
The NVIDIA GeForce RTX 2060 has an official launch price of US$ 349, and will be available worldwide beginning 15 January 2019.
It will be sold as a Founders Edition, as well as custom boards from ASUS, Colourful, EVGA, Gainward, Galaxy, GIGABYTE, Innovision 3D, MSI, Palit, PNY and ZOTAC.
It will also be available from 15 January 2019 onwards in gaming systems built by Acer, Dell, HP and Lenovo.
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One of the new features that the NVIDIA Turing architecture introduces is NVIDIA DLSS – Deep Learning Super-Sampling.
With help from Jeff Yen and John Gillooly, we will explain what DLSS does and why it will be a game-changer for the GeForce RTX family of graphics cards.
2018-10-06 :Added the DLSS vs TAA demos and Q&A session with John Gillooly, and additional slides and NVIDIA DLSS details.
2018-09-27 :Originally posted as NVIDIA DLSS (Deep Learning Super-Sampling) Explained!
What Is NVIDIA DLSS?
DLSS is short for Deep Learning Super-Sampling. NVIDIA DLSS is a proprietary technology that uses deep learning to deliver better image quality at a lower cost than traditional AA techniques like TAA (Temporal Anti-Aliasing).
It is a new feature that leverages the Inference capability of the Tensor Cores of the new NVIDIA GeForce RTX graphics cards.
Where To Purchase The GeForce RTX?
Here are some GeForce RTX 2080 Ti and GeForce RTX 2080 purchase links in Malaysia :
First, let’s start with why NVIDIA DLSS matters. It basically allows GeForce RTX graphics cards to deliver better image quality that is better than, or equivalent to TAA (Temporal Anti-Aliasing) with 33% better frame rates.
NVIDIA shared these benchmark results to demonstrate how much of a performance boost you’ll get with DLSS.
Now, remember that NVIDIA is comparing DLSS to TAA. So you are NOT going to get a 33% boost in frame rate if you don’t use any form of anti-aliasing at all.
But if you enjoy gaming with anti-aliasing enabled for better image quality, NVIDIA DLSS offers image quality that is better or equivalent to TAA, with a significantly lower performance penalty.
NVIDIA DLSS 2X = Ultra High Quality
NVIDIA also offers a DLSS 2X mode, which is designed to deliver ultra high quality renders that are very close to that of 64X super sampling.
At an exclusive NVIDIA tech briefing in Bangkok, NVIDIA Director of Technical Marketing for APAC, Jeff Yen, gave us two briefing sessions on NVIDIA DLSS, which we combined in this video for you. It offers you a quick 11-minute primer on DLSS.
NVIDIA DLSS vs TAA Demos + Q&A
Next, John Gillooly compared the performance of the NVIDIA DLSS against TAA (Temporal Anti-Aliasing). We also had a Q&A session with him about DLSS.
Now, if you are still skeptical about how NVIDIA DLSS can deliver better image quality with a much lower performance hit, let’s examine how NVIDIA DLSS actually works.
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How NVIDIA DLSS Works
Deep Learning Using NVIDIA DNN
The first step in creating DLSS actually begins with NVIDIA generating thousands of “ground truth” reference images that are supersampled or “jittered” 64 times. Basically, the same image is rendered with 64 different sub-pixel offsets, to create an incredibly high quality 64xSS (64x supersampled) sample.
Then NVIDIA trains a DLSS deep neural network (DNN) that uses DGX SATURNV supercomputers to generate images equivalent to the 64xSS targets. By repeatedly generating an output and comparing it to the 64xSS target, the DLSS network learns to create images that closely approximates the quality of 64xSS.
After many iterations, the DLSS network will “know” how to generate images close to the quality of 64xSS, while avoiding the blurring, disocclusion and transparency that affects traditional anti-aliasing methods like TAA. This example of DLSS 2X shows how it avoids the blurring of the semi-transparent overlay.
After the deep neural network generates the DLSS algorithms for that game, it’s ready for use in the actual game. This is where the GeForce RTX’s Tensor Cores come in.
Tensor Cores
A key component of NVIDIA DLSS are the Tensor Cores in the GeForce RTX graphics cards. These are new processing cores designed to accelerate large matrix operations.
They allow the GeForce RTX graphics cards to deliver far superior AI inference performance than the previous Pascal CUDA cores, or a CPU for the matter.
Using the DLSS algorithms generated specifically for that particular game, the Tensor Cores can now infer how the frame can be rendered with an image quality that is equal to, or better than, TAA with about half the shading work. Note that this is using the standard DLSS mode, and not the higher-quality DLSS 2X mode.
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The NVIDIA DLSS FAQ
Here are the answers to some common questions that we believe you may be wondering about DLSS.
Does NVIDIA DLSS work on Pascal or earlier GPUs? No. DLSS requires the use of the new Tensor Cores, that are not available in Pascal or earlier GPUs.
Does NVIDIA DLSS automatically work in all games?
No. NVIDIA DLSS requires two components to work :
a) the game must support DLSS – NVIDIA says it’s simple for any game developer to add it to their game
b) the graphics driver must support DLSS for that particular game – essentially, the driver should have the pre-generated DLSS algorithms for the game
How big are the DLSS algorithms?
According to NVIDIA, the algorithms for each game are small in size – in the tens of MB.
Where are the DLSS algorithms stored? They are stored in the NVIDIA GeForce drivers. You will need to update your driver to add algorithms for more games, as support expands.
Do we need to install NVIDIA GeForce Experience?
No, GeForce Experience is not necessary to support DLSS. You only need to install the NVIDIA GeForce driver.
Are game developers charged to have their DLSS algorithms generated?
No, NVIDIA does the DLSS training on their Deep Neural Network for free.
What’s the speed bump if I don’t use anti-aliasing at all?
DLSS does not give you a performance boost. It only reduces the performance penalty, while delivering image quality equal to, or better than, Temporal Anti-Aliasing.
What’s the difference between DLSS and DLSS 2X? DLSS offers image quality equal to, or better than TAA, with lower performance penalty. DLSS 2X offers image quality close to that of 64X supersampling – the gold standard of image quality. NVIDIA does not mention the performance penalty of DLSS 2X.
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The NVIDIA DLSS Presentation Slides
Here is our curated NVIDIA DLSS presentation slides for your reference.
Where To Purchase The GeForce RTX?
Here are some GeForce RTX 2080 Ti and GeForce RTX 2080 purchase links in Malaysia :
If you like our work, you can help support our work by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund. Any help you can render is greatly appreciated!
Last week, we flew to Bangkok for an exclusive NVIDIA GeForce RTX tech briefing and demo session with Jeff Yen and John Gillooly. We recorded a ton of videos, so you will be able to experience it too, as if you were there with us!
The Complete NVIDIA GeForce RTX Tech Briefing
If you have 2 hours to spare and want to watch the complete NVIDIA GeForce RTX tech briefing by Jeff Yen, here it is!
Jeff actually split into two sessions because there was so much to cover, but we combine them both in this video. So grab some tidbits and a drink, before you settle down for this feature-length presentation!
The NVIDIA GeForce RTX is based on the new NVIDIA Turing microarchitecture, and so presented a lot of new details and information. Jeff had to circle back to some topics, like DLSS and ray tracing. So we edited the video above, to create smaller videos on specific topics.
NVIDIA GeForce RTX Introduction + Demos
This video combines the different sections in which Jeff talked about the NVIDIA GeForce RTX, including the demos of its new ray tracing and DLSS capabilities.
The NVIDIA Turing Architecture Explained!
The NVIDIA Turing microarchitecture introduces a slew of new features and capabilities. Jeff Yen explains It all in this 45 minute video.
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NVIDIA DLSS Explained
NVIDIA DLSS is a new AI-powered technique that can be used to deliver better than TAA quality with a significantly lower performance penalty, or much better image quality – equivalent to 64X super sampling..
If you like our work, you can help support our work by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund. Any help you can render is greatly appreciated!
NVIDIA Ansel RTX Features Revealed!
NVIDIA Ansel has been around for 2.5 years now, being introduced with the then-new NVIDIA Pascal architecture. NVIDIA takes it up a notch with the NVIDIA Turing GPUs, introducing Ansel RTX.
NVIDIA Scanner
NVIDIA also introduced a new overclocking tool – NVIDIA Scanner – to help you overclock your NVIDIA graphics card. Basically, it greatly simplifies the testing phase of your overclocking attempts. Just overclock and run NVIDIA Scanner to ensure that the settings are copacetic.
NVIDIA DLSS vs TAA Demos + Q&A
Finally, John Gillooly compared the performance of the NVIDIA DLSS against TAA (Temporal Anti-Aliasing). We also had a Q&A session with him about DLSS.
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Where To Purchase The GeForce RTX?
Here are some GeForce RTX 2080 Ti and GeForce RTX 2080 purchase links in Malaysia :
If you like our work, you can help support our work by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund. Any help you can render is greatly appreciated!
The NVIDIA GeForce RTX Presentation Slides
Here is the entire stack of NVIDIA GeForce RTX presentation slides – all 139 of them!
If you like our work, you can help support our work by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund. Any help you can render is greatly appreciated!