Tag Archives: NVIDIA DesignWorks VR

NVIDIA VR Funhouse Mods Capability Announced

VR Funhouse does more than just bring classic games to life. It gives them crazy twists that would be impossible anywhere but in virtual reality. You can set targets ablaze with flaming arrows, test your skill shooting a wild variety of flying objects or whack a cartoony collection of animated moles.

Now it’s your turn.

With the latest update, VR Funhouse now supports mods, giving the community an incredible sandbox of possibilities for fun in VR. You can play, create, play again and even share your VR creations with the world.

 

VR Funhouse Mods

Swap out your shooting gallery pistol for a tommy gun, whack the moles while their hair is on fire or build your favorite mini-game in VR. With VR Funhouse mods, the possibilities are endless.

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  • If you’re a modder, download the VR Funhouse Mod Kit, create your own mods and share them with the world.
  • If you’re a gamer, visit the VR Funhouse Steam Workshop page, subscribe to one of the mod experiences created by the community and add it to your game. NVIDIA has even created a few of our own mods for you to enjoy. They include:
    • Big Top: Cover your carnival with a colorful circus tent.
    • Great Moles of Fire: Box moles with their hair on fire.
    • Super Whack-A-Mole: Whack moles in 360 degrees.
    • Tommy Gun: Swap out your shooting gallery pistols for a tommy gun and take on the Shooting Gallery and Cannon Skeet.
    • Zero Gravity Goo: Shoot colorful clowns with slow-motion goo.
  • And, as NVIDIA promised when they released VR Funhouse, the source code for this game is now available to all. If you’re a game developer, access the full VR Funhouse source code from Github, and build your own game with the powerful NVIDIA GameWorks, PhysX and VRWorks technology integrated into Unreal Engine 4 and VR Funhouse.

 

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Journey To Mars 2030 VR Experience @ GTC 2016

April 6, 2016—Bringing to life the first steps of visiting our neighbouring planet, Mars 2030, an interactive virtual reality experience, debuted today at the GPU Technology Conference. Created by NVIDIA and FUSION Media, Mars 2030 transports people in VR to the Red Planet, where they are immersed in the simulated life of one of the first arriving NASA astronauts. They can explore deep space, live in a realistic Martian habitat, drive across the planet’s surface and drill into the surface of its ancient lake beds.

Speaking at the GTC opening keynote, NVIDIA CEO and co-founder Jen-Hsun Huang introduced the experience to personal computing pioneer Steve “Woz” Wozniak over a video link powered by Cisco TelePresence. Wearing a VR headset, Woz, an advocate of Mars travel, said, “Oh my gosh, this is going to be incredible for whoever actually gets to travel to Mars!”

Mars 2030 was developed using scientifically accurate satellite imagery and data gathered in years of exploration missions. It boasts a level of graphics fidelity that is only possible with NVIDIA VRWorks technologies.

“One in a billion people alive today will get to visit Mars, so this is for the rest of us,” said Zvi Greenstein, general manager of the GeForce business unit at NVIDIA. “Mars 2030 is being created as a true to life experience, while aiming for the highest visual fidelity possible in VR today, something only NVIDIA technology can deliver.”

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NASA is providing technical expertise to FUSION through a Space Act Agreement to make the first Mars surface VR experience based on actual operational and hardware concepts that the Journey to the Red Planet: ‘Mars 2030’ VR Experience Debuts at GTC agency is currently studying. Mars 2030 incorporates VRWorks’ Multi-Res Shading, which renders each part of an image to best suit the pixel density required by a headset. It also includes VR SLI, which can assign multiple GPUs to a specific eye to accelerate stereo rendering.

“As a part of FUSION’s commitment to innovative storytelling, we are always looking for unique ways to take our audience to interesting places,” said Julian Reyes, lead VR producer at FUSION. “We are thrilled that NVIDIA’s latest technologies, combined with what NASA has planned for the next frontier of space exploration, will allow us to push visual boundaries, convincing users that they are 141 million miles away from home on the surface of Mars.” GTC attendees can experience the first mission in Mars 2030, an exploration of an enormous Martian lava tube, from April 4-7 in the San Jose Convention Center.

Expected to be commercially available in the fall, Mars 2030 is optimised for NVIDIA GeForce and Quadro GPUs to give the environment an unparalleled level of authenticity.

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NVIDIA Iray VR Introduces Interactive Photorealism

by Phil Miller

NVIDIA CEO Jen-Hsun Huang on Tuesday showed how our Iray technology can create interactive virtual worlds with unparalleled fidelity.

Imagine being able to see any combination of options for a car interior you’re thinking of buying — in photorealistic detail — and from any angle. Or being able to experience the feeling of a new building’s interior — from any corner of a room — before it’s built.

Iray VR capabilities will allow us to create environments that let users strap on a headset and peer around photorealistic virtual environments. With Iray VR, you’ll be able to look around the inside of a virtual car, a modern loft, or the interior of our still unfinished Silicon Valley campus with uncanny accuracy.

“It’s utterly beautiful,” said Huang during a keynote address at our GPU Technology Conference in San Jose, Calif., as he showed attendees still-to-be constructed interiors of the campus. “Iray VR is going to be unbelievable for people designing cars, for people architecting buildings and many other areas.”

Yet despite their realism, none of these environments exist outside of our computer models.

It’s the next step with our Iray technology, which taps into the power of our GPUs to let users quickly generate immersive experiences of their designs with amazing accuracy.

 

Iray Brings Reality to Virtual Reality

[adrotate banner=”4″]Iray lets users refine their designs faster thanks to its host of rendering capabilities, such as interactive ray tracing, the ability to accurately represent materials, and scaling from desktop to datacenter. These capabilities have made Iray an indispensable tool for designers and will become essential for realistic virtual experiences.

In particular, Iray has proven itself to architects and lighting designers, who are using its capabilities to model how light interacts with their designs at any time of day, and any day of the year.

Attendees at our GTC conference, taking place now at the San Jose Convention Center, can experience the full Iray VR experience in our booth in the VR Village. Look for more details on the availability of Iray VR capabilities later this spring.

 

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NVIDIA GeForce GTX VR Ready Programme Announced

Jan. 5, 2015—NVIDIA (NASDAQ: NVDA) today unveiled the GeForce GTX VR Ready programme to help gamers navigate their way to great virtual reality experiences.

The company has partnered with PC and notebook makers and add-in card providers to deliver “GeForce® GTX® VR Ready” systems and graphics cards that deliver an immersive VR gaming experience. The programme minimises confusion regarding which equipment is necessary to play the range of VR games and applications increasingly coming to market.

Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications – driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).

“For customers, navigating an emerging technology like VR can be daunting,” said Jason Paul, general manager of emerging technologies at NVIDIA. “We’re working with trusted partners worldwide to simplify the buying process with a GeForce GTX VR Ready badge that will let customers quickly identify PCs or add-in cards that are capable of handling the demands of VR.”

NVIDIA® GPUs are at the heart of the VR ecosystem and are powered by the award-winning NVIDIA Maxwell graphics architecture, which was created with VR in mind. In addition to powering fast framerates, it includes unique VR features, such as support for NVIDIA Multi-Res Shading, which boosts performance by up to 50 percent while maintaining image quality and reducing latency.

NVIDIA provides the fastest performance and lowest latency for VR experiences through a combination of its Maxwell-class GTX GPUs, NVIDIA Game Ready Drivers and its software tools for developers, NVIDIA GameWorks VR and NVIDIA DesignWorks VR.

 

VR Ready Support From PC Builders

The world’s leading PC vendors are participating in the GeForce GTX VR Ready programme.

“As trailblazers in gaming and graphics, Alienware and NVIDIA are committed to providing great turnkey VR experiences. The programme will guide customers to the products that will delight them. Maxwell-based GPUs are a great match for VR experiences, and cards like the GeForce GTX 970 help Alienware PCs set the industry standard.” — Frank Azor, general manager, Alienware

“NVIDIA’s GeForce GTX VR Ready programme makes VR easy and enjoyable. NVIDIA is helping to lead the industry forward. Its Maxwell-powered graphics cards provide the horsepower and low latency needed for VR. And its GameWorks VR platform provides developers the necessary tools to create the next bestselling VR game of the future.” — Wallace Santos, CEO and founder, MAINGEAR

“VR has traditionally been reserved for desktops, but NVIDIA has given notebooks such as the MSI GT72 Dominator and GT80 Titan with GeForce GTX 980 the necessary punch to bring virtual experiences to life while on the go. NVIDIA’s GeForce GTX VR Ready badge makes identifying VR capable machines easy and guarantees a fantastic and immersive gaming experience.” — Andy Tung, president of MSI Pan America, MSI

 

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