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The Radeon Software Crimson ReLive Edition 17.7.2 Tech Report

The Radeon Software Crimson ReLive Edition 17.7.2 Tech Report

Last week, AMD invited us to a tech briefing on a massive update of Radeon Software – the new Radeon Software Crimson ReLive Edition 17.7.2. They conducted it via conference call, running through 60+ slides in just over 34 minutes.

You must be wondering – what on Earth could AMD have to talk about Radeon Software to rate so many presentation slides. A LOT, as it turns out. So much so that the tech briefing was conducted by three AMD speakers. For your convenience, we created a video of their presentation to better understand everything they covered. Check it out!

 

Radeon Software Crimson ReLive Edition 17.7.2

The tech briefing session was hosted by AMD PR Manager Iain Bristow, with the Director of Software Product Marketing Sasa Marinkovic giving the overview of what’s new in Radeon Software Crimson ReLive Edition 17.7.2. The nitty-gritty details were left to Adrian Castelo (AMD Consumer Software Product Manager) and Callan McInally (AMD Director of Software Development).

Here are some key points :

  • Radeon Additional Settings gets axed, with all features moved to Radeon Settings.
  • Radeon ReLive can now record video at 2x higher bitrate of 100 Mbps.
  • Radeon ReLive also introduces webcam transparency for better visibility in games.
  • The memory usage of Radeon ReLive has been further optimised, reducing the FPS overhead by up to 33%.
  • Radeon ReLive will have refined notifications and enhanced audio controls.[adrotate group=”2″]
  • Radeon WattMan will allow memory underclocking and power state controls.
  • Radeon Chill will now support laptops, multi-GPU configurations, and Radeon XConnect external GPU technology.
  • Frame Rate Target Control (FRTC) will now support DirectX 12 and multi-GPU configurations.
  • The new Per-Display Colour Controls allow for individual monitor colour controls.
  • The new Enhanced Sync capability reduces stutter (by up to 92%) while increasing responsiveness (by up to 34%).
  • Performance is further improved, with an emphasis on improving responsiveness.
  • Shader Cache support is extended to certain DirectX 9 game titles for faster load times.

To further reduce bugs, AMD announced the Radeon Software Vanguard Beta Testers program, which allows selected participants to work with them on Radeon Software. They will receive early access to Radeon Software drivers and can submit feedback and even new ideas to the Radeon Software team.

 

Updates For Game Developers

AMD also revealed a slew of updates for game developers :

  • AMD LiquidVR 360 SDK for 4K x 4K VR video playback, with support for HEVC and ambisonic audio.
  • AMD LiquidVR allows for hardware acceleration, boosting frame rate by 65% and reduces power consumption by 15%.
  • AMF Media Plugin adds support for Radeon GPU-accelerated video playback in Unity and Unreal Engine 4.
  • The new Radeon GPU Profiler is the first PC graphics tool that allows for low-level, built-in hardware thread tracing.
  • Radeon GPU Profiler will support Windows 10, Windows 7 and Linux, as well as the DirectX 12 and Vulkan APIs.

Next Page > The Complete Set Of Presentation Slides

 

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The Radeon Software ReLive Edition 17.7.2 Presentation Slides

Here is the full set of presentation slides for the AMD Radeon Software ReLive Edition 17.7.2 tech briefing for your perusal.

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AMD TrueAudio Next & AMF 1.3 Unleased

AMD continues its deep commitment to open standards, releasing two new technologies empowering developers to create and share ground breaking content: AMD TrueAudio Next (TAN) and Advanced Media Framework (AMF) 1.3,

 

AMD TrueAudio Next

Audio is essential to creating a truly immersive VR experience – achieving lifelike presence in virtual reality demands audio that sounds as good as the graphics look. Until now, physics-based audio engines were forced to rely on statistically-derived physics. Part of AMD’s LiquidVR initiative, TrueAudio Next is a scalable AMD technology that enables real-time dynamic physics-based audio acoustics rendering.

Together with Radeon Rays, TrueAudio Next enables the entire soundscape to be modeled physically, with over 32 stereo 2-second convolution sources. TrueAudio Next’s open-source library will be available on GPUOpen, delivering spatially- and positionally-accurate audio to millions of consumers.

 

Advanced Media Framework 1.3

A major step toward enabling high-quality video streaming and recording, Advanced Media Framework (AMF) 1.3 is now open sourced under an MIT license, enabling developers of Radeon graphics cards to create GPU-based game capture programs for high-quality multimedia streams.

As part of AMD’s GPUOpen initiative, AMF enables developers to take advantage of AMD Video Engines (VCE and UVD), including comprehensive APIs for video encoding, decoding, pre-processing, and post-processing.

The AMF 1.3 SDK is freely downloadable through GPUOpen and is available for any developer to use, empowering them to easily integrate the SDK into their multimedia applications.

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AMD Radeon Pro Duo Featuring LiquidVR Launched

Today AMD introduce to the market the Radeon Pro Duo featuring LiquidVR, the world’s first platform for VR content creation and consumption.

The Radeon Pro Duo graphics card is aimed at all aspects of VR content creation; including, entertainment, education, journalism, medicine and cinema. With 16 teraflops of compute performance, the Radeon Pro Duo offers a complete solution for the VR developer by helping to bring tomorrow’s VR content to market in record time.

Virtual Reality demands ever higher compute performance with rock solid consistency. Leveraging our graphics IP across FirePro and Radeon product lines, our new Radeon Pro Duo with the LiquidVR SDK is the world’s fastest platform to enable a world class graphics and VR experience.

With the Radeon Pro Duo (Price Check), it’s AMD’s objective to solve major problems developers face, by reducing latency and accelerating the VR pipeline through close collaboration with the content development community and with AMD LiquidVR technology.

The Radeon Pro Duo (Price Check) is an incredibly advanced and powerful dual-GPU board that delivers the horsepower needed by VR designers, content creators and VR content consumers. We believe products like this will lead to greater immersive experiences.

The AMD Radeon Pro Duo (Price Check) is the initial product of the AMD VR Ready Creator line, and more importantly, it is also the platform of choice for Crytek’s VR First initiative. This program is aimed at nurturing new talent in the field of virtual reality development by powering virtual reality labs in colleges and universities worldwide.

As a graphics card that bridges the needs of both VR content creators and content consumers, it’s extremely fitting hardware to supply to the brightest up-and-coming developers. We believe these developers will surely shape the future of virtual reality and immersive computing.

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Radeon Pro Duo Availability & Pricing

The AMD Radeon Pro Duo is available globally on April 26 from select AIBs and system integrators. Its launch SEP is USD$ 1,499 (Price Check).

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AMD Radeon Pro Duo with LiquidVR Launched

SAN FRANCISCO, California — March 14, 2016 — AMD today introduced the world’s most powerful platform for virtual reality (VR), capable of both creating and consuming VR content. AMD’s Radeon Pro Duo with its LiquidVR SDK is a platform aimed at most aspects of VR content creation: from entertainment to education, journalism, medicine and cinema.

With an astonishing 16 teraflops of compute performance, AMD offers a complete solution aimed at all aspects of the VR developer lifestyle: developing content more rapidly for tomorrow’s killer VR experiences while at work, and playing the latest DirectX 12 experiences at maximum fidelity while off work.

AMD continues to solve major problems developers face by reducing latency and accelerating the VR pipeline through close collaboration with the content development community and with AMD LiquidVR technology. AMD’s next step in advancing VR is with the new AMD Radeon Pro Duo, an incredibly advanced and powerful dual-GPU board that delivers the horsepower needed by VR designers, content creators, and for VR content consumers.

“More powerful computing platforms are rapidly leading to greater immersive experiences, said Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, AMD. “This is most evident with VR which demands ever higher compute performance with rock solid consistency. Our new AMD Radeon Pro Duo with our LiquidVR SDK is the world’s fastest platform for both content creation and consumption1, enabling a world class graphics and VR experience.”

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AMD Radeon Pro Duo is the initial product of the AMD VR Ready Creator line. The AMD Radeon Pro Duo with the LiquidVR SDK is also the platform of choice for Crytek’s VR First initiative for nurturing new talent in the field of virtual reality development by powering virtual reality labs in colleges and universities worldwide.

“As a state of the art platform, the AMD Radeon Pro Duo with the LiquidVR SDK is the perfect choice as the graphics standard for Crytek’s VR First initiative,” said Cevat Yerli, CEO, Crytek. “As a graphics card that bridges the needs of both VR content creators and content consumers, it’s extremely fitting hardware to supply to the brightest up-and-coming developers, who will surely shape the future of virtual reality and immersive computing.”

 

AMD Radeon Pro Duo with VR Availability

The AMD Radeon Pro Duo is planned for availability in early Q2 2016 at an anticipated SEP of US$ 1,499.

 

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AMD Takes 83% Share Of Global VR System Market

SAN FRANCISCO, California — March 14, 2016 AMD announced today at the 2016 Game Developer Conference that the company will underscore its dominance of the global VR system market. It revealed new advances in hardware and software to further the reach of VR, and unveiled its new GPU certified program that simplifies adoption of VR technology for consumers and content creators.

“AMD continues to be a driving force in virtual reality,” said Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, AMD. “We’re bringing the technology to more people around the world through our efforts to expand the VR ecosystem with VR i-Cafés in China, new Oculus Rift and HTC Vive headsets, and a wide variety of content partners in gaming, entertainment, education, science, medicine, journalism and several other exciting fields.”

AMD is also making VR more easily accessible to consumers and content creators with its GPU certified program featuring the new “Radeon VR Ready Premium” and “Radeon VR Ready Creator” tiers. Its forthcoming Polaris GPUs and award-winning AMD LiquidVR technology will simultaneously advance groundbreaking VR-optimized graphics.

 

Expanding the VR ecosystem

  • Leading market share – AMD is powering the overwhelming majority of home entertainment VR systems around the world, with an estimated 83 percent market share.1 This share is driven in part by AMD technology powering VR-capable game consoles installed in millions of homes globally.
  • Powering the premium VR headsets of 2016 – AMD is partnering with the Oculus Rift and HTC Vive Pre headset manufacturers to ensure the Radeon ecosystem is ready to take advantage of their hugely anticipated launches this year.
  • Collaborating to develop new form factors – AMD is working with Sulon Technologies Inc. on the Sulon Q headset, the world’s first and only all-in-one, tether-free, “wear and play” headset for virtual reality, augmented reality, and spatial computing. Powered by Radeon graphics and leveraging AMD’s LiquidVR technology for smooth and responsive AR and VR experiences, the Sulon Q headset allows users to effortlessly enhance the real world through augmented reality applications, and seamlessly transitions from the real world to virtual worlds.
  • Powering premium VR experiences beyond gaming – AMD is collaborating with leading organizations to illustrate the power of VR outside of gaming, working with companies in healthcare, entertainment, education, media, training and simulation, among others. AMD is already seeing fruits of the efforts in projects including General Electric’s “The Neuro VR Experience” experience simulating brain activity, The Smithsonian Museum’s “First: The Story of Orville and Wilbur” experience, and incredible storytelling in VR through a recently announced collaboration with the Associated Press.
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Advancing technology to power premium VR experiences

  • Showcasing next-generation VR-optimized GPU hardware – AMD today demonstrated for the first time ever the company’s forthcoming Polaris 10 GPU running Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, industry-leading performance-per-watt 2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.
  • Growing adoption of GPUOpen’s LiquidVR technology – AMD LiquidVR technology helps address obstacles in content, comfort and compatibility that together take the industry a step closer to true, life-like presence in VR games, applications and experiences. Today AMD LiquidVR technology is being used across the VR software stack by headset manufacturers, including Oculus, HTC, game engine developers and content creators.

 

Simplifying VR adoption for consumers and content creators

AMD will today announce its new GPU certified program for VR, allowing OEMs, system builders, and AIB partners to instantly communicate to consumers which certified Radeon products can be used to deliver exceptional VR experiences with the Oculus Rift and HTC Vive headsets.

  • “Radeon VR Ready Premium” solutions for exceptional VR experiences –Certified Radeon R9 290-class graphics cards and higher, and systems built using those cards, are now eligible for the “Radeon VR Ready Premium” seal.

“VR-optimized systems like the HP ENVY Phoenix is specifically configured with the quality, performance and computing power to enable amazing virtual experiences,” said Kevin Frost, vice president and general manager, consumer personal systems, HP Inc. “HP is working with AMD to deliver the VR-ready HP ENVY Phoenix tower for a seamless out-of-the-box experience. With the Radeon VR Ready Premium program, it will help customers to take the guess work out of selecting the right VR capable graphics.”

  • “Radeon VR Ready Creator” solutions for VR professionals, experience designers, and developers –The “Radeon VR Ready Creator” seal signifies unprecedented performance and industry-leading innovation that empowers VR content creators and experience designers with incredibly powerful and capable development tools. Featuring an upcoming graphics card with AMD’s LiquidVR SDK (software developer kit), the “Radeon VR Ready Creator” designation signifies the ultimate performance for both content creation and consumption for VR professionals.

 

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AMD Dedicated VR Labs in Universities

SAN FRANCISCO, California — March 14, 2016 — AMD today announced it is helping colleges and universities create dedicated VR labs as Crytek’s exclusive technology partner in their VR First initiative. The VR First initiative provides colleges and universities a ready-made VR solution for developers, students and researchers.

AMD will equip the labs with its new Radeon Pro Duo graphics cards featuring LiquidVR SDK, the world’s fastest and most powerful VR creator platform , capable of both creating and consuming VR content. AMD will provide its LiquidVR Software Developer Kit (SDK) as part of the GPUOpen initiative.

Virtual reality has the potential to revolutionize how people experience the digital world with implications for gaming, entertainment, education, medicine, journalism and numerous other fields. The ultimate goal is to equip a new generation of developers who will create amazing and compelling experiences for users worldwide. AMD and Crytek share a commitment to seeding grassroots VR development.

“We’re on the cusp of an immersive computing era enabled by GPUs and game engines” said Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, AMD. “We need a new generation of developers whose educational foundation includes mastery of game engines and GPU programming. We’re dedicated to nurturing that future, and see the collaboration with Crytek and the VR First initiative as a key step in realizing the goal of expanding immersive experiences outlined in our VR Ready Programs.”

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The new labs will be equipped with AMD Radeon Pro Duo graphics cards with LiquidVR SDK, the world’s fastest VR content creator platform bridging content creation and consumption and offering an astonishing 16 teraflops of compute power. Designed to be compatible with multiple head mounted displays, including the Oculus Rift and HTC Vive, AMD Radeon Pro Duo cards will encourage grassroots VR development around the world. The initial VR First Lab at Bahçeşehir University in Istanbul is already up and running in January of this year.

“VR First labs will become key incubators for nurturing new talent in VR development and creating a global community well-prepared to innovate in this exciting and emerging field,” said Cevat Yerli, CEO, Crytek. “VR experiences, harnessing the power of the CRYENGINE and developed using world-class Radeon hardware and software, will have the potential to fundamentally transform how we interact with technology.”

 

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