Tag Archives: Level Up KL

Level Up KL 2019 Biz + Play : Full Details Revealed!

Level Up KL 2019 is right around the corner! The premier gaming development conference in the APAC region will take place from 2-10 November 2019.

This time though, it is so large, it’s being split into two parts – Level Up KL Biz, and Level Up KL Play! Here is EVERYTHING you need to know!


Level Up KL 2019

In its fifth iteration, Level Up KL 2019 has greatly expanded since last year. It is now a week-long conference, split into two parts – Level Up KL Biz and Level Up KL Play.

And for the first time ever, Level Up KL 2019 will feature events that will cater to both game developers and gamers.

Level Up KL Biz 2019

Event Period : 2 – 8 November 2019
Target Participants : Game developers and industry leaders
Location : Bangsar South

Level Up KL Biz continues the Level Up KL tradition of bringing regional game developers and industry leaders together to interact, learn and share knowledge.

This year, Level Up KL Biz will feature key announcements from local and international game developers, expert workshops and talks, business connections and more!

The exhibition and showcase are free to visit, but make sure you register for the Expo Visitor Pass!

To attend the expert workshops, you will need to purchase the Masterclass Workshops ticket for just USD 50.

You can check out the schedule and ticket prices here.

Level Up KL Play 2019

Event Period : 9 – 10 November 2019
Target Participants : Gamers and the general public
Location : Kuala Lumpur Convention Centre

The inaugural Level Up KL Play event aims to become Malaysia’s ultimate game conference for the general public.

This two-day game festival will feature game demos of soon-to-launch AAA and indie titles for both PC and console, esports tournaments, a video game concert, meet-and-greet activities, and more!

You can purchase the Early Bird tickets now at just RM 20 for both days. If you just want to attend a single day, you can show up and purchase the event day ticket on-site for RM 10.


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The LEVEL UP KL 2017 Conference Details Revealed!

LEVEL UP KL is coming back this November! As South-East Asia’s premier gaming conference, LEVEL UP KL 2017 presents a unique opportunity that brings together top professionals from the video games and creative content industry – game publishers, studio producers, content artists, and talents – all in one place to drive the growth of industry in Malaysia and across South-East Asia.


The LEVEL UP KL 2017 Conference Details Revealed!

What Is LEVEL UP KL 2017?

LEVEL UP KL is an annual South East Asia Games Developers conference led by Malaysia Digital Economy Corporation (MDEC), with the mandate to develop the games and creative content industry.

The goal of this conference is to provide a platform for the region and bring together the local, regional, and international community of games developers, publishers, and technology providers to gather, learn, and share the latest information of content development technologies and business trends in the industry.

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When & Where Is LEVEL UP KL 2017?

LEVEL UP KL will run from 4th – 9th November 2017 at :

Bangsar South City,
7, Jalan Kerinchi
59200 Kuala Lumpur

Who Will Be At LEVEL UP KL 2017?

Over 40 notable speakers will be at LEVEL UP KL this year including Wan Hazmer from Square Enix, Danny Koo from Marvel Entertainment, Brian Recktenwald from Naughty Dog, Grayson Chalmers from Riot Games and many more. We also have local speakers such as Desmond Lee from Appxplore, and Falk Au Yeong from SoundtRec Malaysia.

There will also be more than 60 exhibitors including the finalists of the South East Asia Game Awards, studios and participants from regional association such as Asosiasi Game Indonesia (AGI), Game Developers Association of the Philippines (GDAP), the Singapore Chapter of the International Game Developers Association (IGDA) and many more.

How Do I Get Into LEVEL UP KL 2017?

You can sign up for LEVEL UP KL 2017, at the following prices :

  • 2-day Conference @ RM800 / ~US$ 190
  • Game Design Workshop @ RM100 / ~US$ 24
  • Concept Art Design Workshop @ RM100 / ~US$ 24
  • Environment Art Creation For AAA Games Workshop @ RM100 / ~US$ 24

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Ian Livingstone – The Past, Present & Future of the Game Industry

Level Up KL 2016 was a great opportunity for game developers in Asia to meet up, and learn from each other. Industry luminaries like Wan Hazmer and Rami Ismail gave talks on creating a triple A game title like Final Fantasy XV, and how a new developer can survive the development of their first game.

But MDEC (Malaysia Digital Economy Corporation) saved the best for last – Ian Livingstone CBE. We were so fortunate to be able to meet him in person, and listen to him talk about the past, present and future of the game industry. Join us for this once-in-a-lifetime experience!


Ian Livingstone On The Past, Present And Future Of The Game Industry

On 11 November 2016, we were invited to a special session with Ian Livingstone CBE. You may know him as the co-founder of Games Workshop and the roleplaying gamebooks – Fighting Fantasy. He was also the Life President of Eidos, and helped bring Tomb Raider to life.

With over 40 years of experience in the game industry, his life experience is truly the stuff of legends. And he kindly shared that with us in his hour-long talk.

Ian Livingstone was not just part of the explosion of the roleplaying genre in the 70s, he was also a pioneer. With Steve Jackson, he created the White Dwarf gaming magazine and the Fighting Fantasy gamebooks. And both of them (with Bryan Ansell) then founded Citadel Miniatures.

Ian Livingstone now divides his time between nurturing new game developers, and the Livingstone Foundation (which he founded). He is recognised as one of the founding fathers of the UK games industry, and listed in the 2015 Debrett’s 500 of most influential people in UK. He has also won a slew of awards like the BAFTA Special Award, the British Inspiration Award and the Develop Legend Award.

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Q&A On The Game Industry In Emerging Markets

At the end of his talk, Ian Livingstone graciously sat down for a Q&A session with members of the media and students who were lucky enough to be part of the session. Joining him at the Q&A session was Hasnul Hadi Samsudin, the Director of Creative Content & Technologies, MDEC.

We hope you enjoyed the insights Ian Livingstone shared with us. We are certainly very glad we had the opportunity to meet and listen to him.


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The Making Of Final Fantasy XV & Final Gameplay Preview

After showing us the PC development version of Final Fantasy XV, Wan Hazmer is back with more Final Fantasy XV goodies. At the second day of Level Up KL 2016, he gave a much-anticipated talk on the making of Final Fantasy XV and the rebirth of the Final Fantasy franchise.

Wan Hazmer also showed off the final gameplay preview for Final Fantasy XV, and the Omen trailer. His talk ran long, but seriously, who cares??? 😀


The Making Of Final Fantasy XV

In this video, Wan Hazmer reveals how the Final Fantasy XV team reinvented themselves and the Final Fantasy franchise to “reclaim the gaming throne“. It is a mesmerising look at the making of Final Fantasy XV.

For those who don’t know yet, Wan Hazmer is the Lead Game Designer (Culture Team) of Final Fantasy XV. A true blue Malaysian, he is the reason for the Malaysian influence in Final Fantasy XV.


The Final Fantasy XV Final Gameplay Preview

After his presentation, Wan Hazmer showed off what is likely to be the final gameplay preview of Final Fantasy XV before its official launch in just 3 weeks. Check it out!

Final Fantasy XV, if you recall, was previously scheduled to be launched on September 30, but Square Enix announced on August 15 that it would be delayed to November 29, 2016. The two month delay was necessary “to achieve a level of perfection that our fans deserve“, according to Final Fantasy XV Game DirectorHajime Tabata. [adrotate banner=”5″]


The Final Fantasy XV Omen Trailer

Omen is a short Final Fantasy XV-inspired cinematic trailer created by Digic Pictures. It features a shifting reality around seemingly unrelated events.


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Rami Ismail : How To Survive Developing Your First Game

Rami Ismail is the co-founder of the Dutch indie game developer, Vlambeer. They are famous for developing Serious Sam: The Random Encounter, Ridiculous Fishing, Super Crate Box and more recently, Nuclear Throne.

Rami is famous for speaking out against game cloning, and his insights on succeeding as an indie game developer. It was to the great delight of everyone attending Level Up KL 2016 that he was one of the guest speakers.


How To Survive Developing Your First Game

You may have seen the talk Rami Ismail is most famous for – You Don’t Stand A Chance. Well, this is an updated version of that talk, with more focus on how to actually survive developing your first game as an indie game developer.

If you are a budding game developer, or someone who is planning to develop games for a living, you must absolutely watch the entire presentation. Learn from the mistakes Rami Ismail and his partner, Jan Willem Nijman made, and find out how Vlambeer succeeded when so many others failed.

Here are the key takeaway points :

1. The large majority of indie game studios do not survive their first game.

2. That does not mean you should not try. It just means you should understand that you’re probably going to fail.

3. Tens of thousands of people are making games today. Only a few can make a living.

4. You only hear about the success stories because of survivorship bias. Many successful developers actually fail countless times.

5. So prepare for failure, create for success and try building a space around your own work.

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6. Possible failure points include

  • Your budget is too small, or you don’t plan for one at all!
  • Your team is too big.
  • Your game is too big.
  • Your game’s pitch sucks.
  • Your game’s design sucks.
  • Your business case sucks.
  • Your game’s art sucks.
  • Your game’s audio sucks.
  • Your marketing sucks.
  • Your self-care sucks.
  • Your communication sucks.
  • You don’t think enough.
  • You don’t follow news.
  • You don’t appreciate your competition.

7. Your first try probably won’t work, and that’s fine. Take small steps. Build your failures into a success.


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