Tag Archives: Level Up KL 2016

Ian Livingstone – The Past, Present & Future of the Game Industry

Level Up KL 2016 was a great opportunity for game developers in Asia to meet up, and learn from each other. Industry luminaries like Wan Hazmer and Rami Ismail gave talks on creating a triple A game title like Final Fantasy XV, and how a new developer can survive the development of their first game.

But MDEC (Malaysia Digital Economy Corporation) saved the best for last – Ian Livingstone CBE. We were so fortunate to be able to meet him in person, and listen to him talk about the past, present and future of the game industry. Join us for this once-in-a-lifetime experience!


Ian Livingstone On The Past, Present And Future Of The Game Industry

On 11 November 2016, we were invited to a special session with Ian Livingstone CBE. You may know him as the co-founder of Games Workshop and the roleplaying gamebooks – Fighting Fantasy. He was also the Life President of Eidos, and helped bring Tomb Raider to life.

With over 40 years of experience in the game industry, his life experience is truly the stuff of legends. And he kindly shared that with us in his hour-long talk.

Ian Livingstone was not just part of the explosion of the roleplaying genre in the 70s, he was also a pioneer. With Steve Jackson, he created the White Dwarf gaming magazine and the Fighting Fantasy gamebooks. And both of them (with Bryan Ansell) then founded Citadel Miniatures.

Ian Livingstone now divides his time between nurturing new game developers, and the Livingstone Foundation (which he founded). He is recognised as one of the founding fathers of the UK games industry, and listed in the 2015 Debrett’s 500 of most influential people in UK. He has also won a slew of awards like the BAFTA Special Award, the British Inspiration Award and the Develop Legend Award.

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Q&A On The Game Industry In Emerging Markets

At the end of his talk, Ian Livingstone graciously sat down for a Q&A session with members of the media and students who were lucky enough to be part of the session. Joining him at the Q&A session was Hasnul Hadi Samsudin, the Director of Creative Content & Technologies, MDEC.

We hope you enjoyed the insights Ian Livingstone shared with us. We are certainly very glad we had the opportunity to meet and listen to him.


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The Making Of Final Fantasy XV & Final Gameplay Preview

After showing us the PC development version of Final Fantasy XV, Wan Hazmer is back with more Final Fantasy XV goodies. At the second day of Level Up KL 2016, he gave a much-anticipated talk on the making of Final Fantasy XV and the rebirth of the Final Fantasy franchise.

Wan Hazmer also showed off the final gameplay preview for Final Fantasy XV, and the Omen trailer. His talk ran long, but seriously, who cares??? 😀


The Making Of Final Fantasy XV

In this video, Wan Hazmer reveals how the Final Fantasy XV team reinvented themselves and the Final Fantasy franchise to “reclaim the gaming throne“. It is a mesmerising look at the making of Final Fantasy XV.

For those who don’t know yet, Wan Hazmer is the Lead Game Designer (Culture Team) of Final Fantasy XV. A true blue Malaysian, he is the reason for the Malaysian influence in Final Fantasy XV.


The Final Fantasy XV Final Gameplay Preview

After his presentation, Wan Hazmer showed off what is likely to be the final gameplay preview of Final Fantasy XV before its official launch in just 3 weeks. Check it out!

Final Fantasy XV, if you recall, was previously scheduled to be launched on September 30, but Square Enix announced on August 15 that it would be delayed to November 29, 2016. The two month delay was necessary “to achieve a level of perfection that our fans deserve“, according to Final Fantasy XV Game DirectorHajime Tabata. [adrotate banner=”5″]


The Final Fantasy XV Omen Trailer

Omen is a short Final Fantasy XV-inspired cinematic trailer created by Digic Pictures. It features a shifting reality around seemingly unrelated events.


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Rami Ismail : How To Survive Developing Your First Game

Rami Ismail is the co-founder of the Dutch indie game developer, Vlambeer. They are famous for developing Serious Sam: The Random Encounter, Ridiculous Fishing, Super Crate Box and more recently, Nuclear Throne.

Rami is famous for speaking out against game cloning, and his insights on succeeding as an indie game developer. It was to the great delight of everyone attending Level Up KL 2016 that he was one of the guest speakers.


How To Survive Developing Your First Game

You may have seen the talk Rami Ismail is most famous for – You Don’t Stand A Chance. Well, this is an updated version of that talk, with more focus on how to actually survive developing your first game as an indie game developer.

If you are a budding game developer, or someone who is planning to develop games for a living, you must absolutely watch the entire presentation. Learn from the mistakes Rami Ismail and his partner, Jan Willem Nijman made, and find out how Vlambeer succeeded when so many others failed.

Here are the key takeaway points :

1. The large majority of indie game studios do not survive their first game.

2. That does not mean you should not try. It just means you should understand that you’re probably going to fail.

3. Tens of thousands of people are making games today. Only a few can make a living.

4. You only hear about the success stories because of survivorship bias. Many successful developers actually fail countless times.

5. So prepare for failure, create for success and try building a space around your own work.

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6. Possible failure points include

  • Your budget is too small, or you don’t plan for one at all!
  • Your team is too big.
  • Your game is too big.
  • Your game’s pitch sucks.
  • Your game’s design sucks.
  • Your business case sucks.
  • Your game’s art sucks.
  • Your game’s audio sucks.
  • Your marketing sucks.
  • Your self-care sucks.
  • Your communication sucks.
  • You don’t think enough.
  • You don’t follow news.
  • You don’t appreciate your competition.

7. Your first try probably won’t work, and that’s fine. Take small steps. Build your failures into a success.


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