Tag Archives: HTC Vive

DreamFly : How To Get This VR Game For FREE!

DreamFly : How To Get This VR Game For FREE!

DreamFly – a VR flight simulator game – is FREE for a limited time!

Find out how to get DreamFly for FREE, and make sure you tell your friends!

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DreamFly

DreamFly is a game that simulates flights in your dreams. Immerse into the atmosphere of traveling through the world of dreams. But before you start your adventure, you will need to, well, learn how to fly.

At first, it will seem to be impossible to take off. But don’t worry! After some practice you will fly with almost no effort, enjoy the process, and, maybe, even master some aerobatics!

Playing this game requires physical activity. So you can treat it as fitness!

The game basically has no explicit controls. You have a pair of wings attached to your hands (motion controllers). The rest depend on you movements and physics (especially aerodynamics).

If you want to take off try flapping your wings (have you noticed how the birds do it ?). If you want to change direction, think how to position your wings, so the airflow turns you into desired direction.

Hint: after reaching a certain speed, you can simply glide with no effort!
Hint: a quick way to gain speed is to fly up, and then dive, until you reach the desired speed.

Note: DreamFly requires VR head mounted display and motion controllers. It supports Oculus Rift + Touch and HTC Vive. Other VR platforms have not been tested.

This game is in early access. It includes one level with sandbox gameplay.

WARNING!

For the new players, It is advisable to have someone to insure against falling during the game. Otherwise, if there is a risk of falling, it is better to play sitting.

If you begin to feel motion sickness, it is recommended to interrupt the gaming session. It is advisable to begin the game with the short sessions.

Controls: X – exit. Y – screenshot.

 

DreamFly : How To Get It For Free!

Follow these steps to get DreamFly for FREE :

  1. Log into your existing Steam account, or create a new account.
  2. Click on this link – this is an important step.
  3. When asked if you want to allow this page to open Steam, select Allow.

That’s it! You now have DreamFly in your Steam account!

Note : Please let us know if this stops working! Thank you!

 

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The Scream : How To Get This VR Game For FREE!

The Scream – a VR horror game – is FREE for a limited time!

Find out how to get The Scream for FREE, and make sure you tell your friends!

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The Scream : A VR Game

The most famous painting in the world releases its demons!

The Scream by Edvard Munch is omnipresent. Its terror-twisted face has made such a deep and lasting impression on the collective imagination that it is even used for an emoji representing anxiety.

But do you really know this iconic painting? Munch’s demons and ghosts emerge from the canvas to plunge you into the painter’s sources of inspiration, revealing quite a few precious secrets.

The privilege of going head-to-head with the famous masterpiece provides a spectacular immersion into the painter’s tortured psyche, bringing you up close and anxiously personal with natural and supernatural phenomena, ghosts and mummies.

The canvas suddenly releases its demons and chaos invades every millimetre of your personal (virtual) space. This breath-taking dive into Munch’s The Scream will not leave you unscathed.

  • Immerse yourself into the world around this art piece and interact with it the elements around you
  • Available on HTC Vive and Oculus Rift
  • 6DoF Tracking, compatible with Leap Motion

A documentary experience by Sandra Paugam & Charles Ayats, with the voices of Paul Hamy & Ann Christine

With the support of the Centre National du Cinéma et de l’image animée and the help from the regional council of Provence-Alpes-Côte d’Azur

 

The Scream : How To Get This VR Game For Free!

Follow these steps to get The Scream for FREE :

  1. Log into your existing Steam account, or create a new account.
  2. Click on this link – this is an important step.
  3. When asked if you want to allow this page to open Steam, select Allow.

That’s it! You now have The Scream in your Steam account!

Note : The Scream is a VR game that requires one of these virtual reality headsets to work – HTC Vive, Oculus Rift, Valve Index.

 

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Interkosmos – Get This VR Game FREE For A Limited Time!

Interkosmos – an arcady astronaut VR adventure game – is FREE for a limited time!

Add it to your Steam account now, and SHARE this news with your friends!

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Interkosmos

Enter Zvezda, a fully interactive re-entry capsule heavily inspired by 1970’s space technology where every switch, gauge, and mechanical bit could be relevant to your survival.

Guide your capsule to a safe landing with assistance from NASA and Roscosmos, and pray nothing unexpected happens to your highly experimental Soviet spacecraft – now the centerpiece of a Cold War conflict rapidly escalating towards catastrophy.

Ultimately it’s you who must adapt on the fly, execute the right sequences and procedures, manage your power and life support systems, stay on course, and land in one piece; or discover all the interesting ways to die during re-entry.

Good luck pilot!

  • Accessible, fun & challenging gameplay. Interkosmos is unlike any other VR game to date.
  • A fully interactive and sort-of-realistic-looking space capsule that reacts to your every interaction. It’s time to become the astronaut you always wanted to be!
  • A heavy emphasis on story and humor.
  • A unique aesthetic inspired by 1970s space technology and the Cold War theme.
  • Replayability; Each successful playthrough offers about 30 minutes of gameplay, but how many ways can you find to die during re-entry?
  • A branching storyline; the fate of the world is in your hands!
  • Great sound effects, super satisfyingly clicky buttons, professional voice acting, & binaural sound design.
  • Interkosmos is made with Unreal Engine 4.

 

Interkosmos : How To Get It FREE!

Follow these steps to get Interkosmos for FREE, but make sure you do this before 25 May at 3:00 PM :

  1. Log into your existing Steam account, or create a new account.
  2. Go to the Interkosmos page.
  3. Click on the Add to Account button to add it to your Steam account.
    You can choose to install it now, or postpone the installation.

That’s it! Interkosmos has now been added to your Steam account!

 

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HTC VIVE Cosmos – How To Get Your VR Fix This October!

The HTC VIVE Cosmos is coming soon, offering improved performance and a modular faceplate design that accepts mods for expanded capabilities.

Find out how to get your HTC VIVE Cosmos with some great FREEBIES this October!

 

The HTC VIVE Cosmos

HTC promises that the VIVE Cosmos (US | UK | MY) will offer a premium VR experience, with a number of upgrades and improvements.

  • A new VIVE tracking system with a simplified setup, and six camera sensors for wide and accurate inside-out tracking,
  • Increased display resolution of 1440 x 1700 pixels per eye,
  • New RGB LCD panels that minimise the screen-door effect
  • A flip-up design that lets you switch between reality and VR in seconds
  • A modular faceplate design that lets you expand its capabilities with mods
  • Integrated on-ear headphones for immersive audio
  • Optional Vive Wireless Adapter for those who don’t like being tethered
Specifications HTC VIVE Cosmos
Display Dual 3.4-inch Displays
– 1440 x 1700 pixels per eye
– 90 Hz refresh rate
– 110 degrees field of view
Audio Stereo on-ear headphones
Integrated microphones
Headset Sensors G-Sensor
Gyroscope
IPD Sensor
Controller Sensors G-Sensor
Gyroscope
Hall Sensor
Touch Sensor
Ergonomics Flip-Up Visor
Adjustable IPD
Adjustable Headstrap
Connections USB 3.0 Type C
DisplayPort 1.2
Modular Connections Proprietary
Space Requirements Standing / Seated : None
Room Scale : 2 m x 1.5 m minimum

 

HTC VIVE Cosmos External Tracking Mod

HTC also announced the first mod to support its modular faceplate – the VIVE Cosmos External Tracking Mod.

This mod lets existing VIVE users reuse their Lighthouse base stations for tracking, but using the new VIVE Cosmos instead.

It will support other VIVE peripherals like the VIVE Tracker, and will be available in Q1 2020.

 

FREE HTC VIVE Cosmos Content

HTC is bundling the VIVE Cosmos (US | UK | MY) with a 12-month VIVEport Infinity subscription, if you pre-order it before 2 October 2019.

This gives you unlimited access to hundreds of VR apps, games and videos like A Fisherman’s Tale, Fujii and Ninja Legends.

HTC also announced the introduction of new titles like Doctor Who: The Edge of Time by Maze Theory, Playstack, and BBC; Eleven Eleven by Syfy; Battlewake by Survios; Gloomy Eyes by Atlas V and 3dar; and Swords of Gargantua by Yomuneco and Gumi; and MLB Home Run Derby by MLB.

 

HTC VIVE Cosmos Price + Availability

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The HTC VIVE Cosmos is available for pre-order RIGHT NOW at these places :

Every pre-order will come with a FREE 12-month VIVEport Infinity subscription, as well as a FREE copy of the game AEON.

Retail sale of the HTC VIVE Cosmos will start on 3 October 2019 in the United States, and 4 October 2019 in Asia.

 

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KidZ & Tech 2.0 – The Future Rebooted At KidZania

To inspire greater interest in technology and its varied applications, KidZania Kuala Lumpur just announced KidZ & Tech 2.0: The Future Rebooted with partners VR Lab Bhd, U Mobile Sdn Bhd, Gleneagles Kuala Lumpur and Canon Marketing (Malaysia) Sdn Bhd.

 

KidZ & Tech 2.0 – The Future Rebooted At KidZania

From 16 May – 24 June 2017, daily interactive workshops and hands-on activities bring technology to life, in line with KidZania’s mission to help children “Learn Life Today”.

These activities, powered by the programme partners, engage children and showcase technology in different ways:

  • Virtual Reality with VR Lab Bhd: Using specially-designed goggles, children get to completely immerse themselves in a computer-generated, 3-dimensional 360-degree environment; with the help of an advanced control system, they get to touch and interact with items in this environment as though they are real.
  • 360-degree Photo-Taking with U Mobile Sdn Bhd: Get creative with a smartphone – just remain in a single standing position and turn a full 360-degrees circle to take a great photo, which will be shared on the KidZania Kuala Lumpur Facebook page! Choose from Street View, Surround Shot or use the Photo Sphere mode.
  • Augmented Reality Colouring: Bridge the gap between static pages and animated characters – children can watch their colouring sheet come alive beyond the page with the Stabilo 3D Colors app.
  • Coding: Children will be guided to build their own Star Wars galaxy with code and to design their own game, such as programming BB-8 to collect scrap metal using blocks or Javascript…all in the span of 30 minutes.

Meanwhile, on weekends, children get to enjoy two additional activities – the family-friendly Mystery Skype on weekends where a mystery caller will provide clues for children and parents so they can guess the identity of the caller; and sessions on Kahoot!, the popular learning game, where children will get to test their knowledge on KidZania Kuala Lumpur.

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Grab This Discount Code!

Don’t miss out on all the excitement at the KidZania Kuala Lumpur KidZ & Tech 2.0: The Future Rebooted (16 May – 24 June 2017) – for a limited time, get a 40% discount on tickets with the promo code KZKT40 in the KidZania Kuala Lumpur online ticketing engine.

 

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HTC Vive Development & Training Program Available Now

Taipei, 5 August 2016 – HTC, creator of the HTC Vive, the most advanced virtual reality system on the market, today announced that it will begin working with third party developers and hardware makers to expand the accessories and peripherals ecosystem for the HTC Vive.

HTC will hold in-person training courses in Asia to complement the courses being provided in the US by Valve and Synapse. These training courses will provide development resources, software for developing tracked accessories and peripherals, technical support for integration, and go-to-market resources when their products are ready. The program is expected to facilitate rapid development of innovative hardware solutions to create new ways for people to interact with their virtual world.

At this early stage in the development of the VR ecosystem, the whole industry must work together to overcome the barriers to ubiquitous adoption of VR. By enabling third party developers to create accessories and peripherals, HTC is allowing the industry to create high quality products much faster. And because of HTC Vive’s position as market leader in the VR space, hardware partners will have access to a large installed base of existing customers, channels and content.

“We are extremely excited about the potential mid- to long-term impact of our decision with our partner Valve to simultaneously open up our respective technologies in order to accelerate growth in the VR industry,” said Cher Wang, Chairwoman and CEO of HTC. “The new wave of innovation this program will enable is going to be amazing to watch, the biggest winners will be the consumers and business customers around the world.”

Alan Yates, Valve Engineer, said “Making this OpenVR tracking technology available to more partners is an extremely important step in the evolution of virtual reality and 3D tracking. We are very confident that doing so will result in new and innovative experiences for all VR customers.”

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HTC Viveport Store For VR Content Now Available

Los Angeles, 5 August 2016 – Today at VRLA, the world’s largest virtual reality expo, the team at Vive announced VIVEPORT, the destination for VR content and experiences. The Viveport store will be available to customers later this fall and will launch a developer beta soon.

Building on the fast growth and success of great VR games, the Viveport store features immersive experiences across additional categories and introduces an update to Vive Home, a personal and customisable virtual environment. Viveport will soon invite both the creator community and customers to discover, create, connect, watch, and shop for the things they love and need in life.

“Our mission is to unleash human imagination from the limitations of reality, and Viveport will be an important cornerstone in democratising access to the world’s most diverse selection of immersive experiences,” said Cher Wang, CEO of HTC.

The Viveport store will feature a wide range of VR experiences across education, design, art, social, video, music, sports, health, fashion, travel, news, shopping, creativity tools, and more. The Viveport store will be available in HTC Vive headsets, web browsers, and as a PC and mobile app. Together with the global community of content creators and developers, Viveport will provide all customers with a unique and fast-growing selection of apps and experiences.

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“We believe equal access to virtual reality experiences will make the world a better place; enhancing our daily lives and the way we connect with everything. An important goal for the Viveport team is to enable developers to reach a global audience and grow their business,” said Rikard Steiber, Senior Vice President of Viveport.

The Viveport store is built to be responsive to content creators and developers, empowering them to drive long-term engagement and monetisation. Viveport will feature pay-to-download, in-app-purchases, subscriptions, and more revenue generating opportunities. In addition, Viveport will continue to roll out new platform features supporting content creation, distribution, and customer engagement.

 

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AMD Radeon RX 480, RX 470 and RX 460 Revealed

On the second day of Computex 2016, AMD unveiled the AMD Radeon RX 480, the first salvo of their “Water Drop” strategy for the upcoming AMD Polaris architecture. Their “Water Drop” strategy is focused at releasing new graphics architectures in high volume segments first to maintain market share growth for Radeon GPUs.

Set for launch and availability on June 29, 2016, the new AMD Radeon RX 480 will deliver more than 5 TFLOPS of performance at just US$199! The Radeon RX 480 is both HTC Vive-Ready and Oculus Rift compatible. AMD expects the Radeon RX 480 to jumpstart the growth of VR adoption by offering premium VR experience at less than half the current cost.

We were present at the Westin Taipei, when Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, revealed the AMD Radeon RX 480. Check it out!

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of immersive experiences and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being only for the select few, and universal access for everyone. The Radeon RX Series is a disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

 

Odd Radeon RX 480 Results

In the final minutes of his presentation, Raja Koduri showed how two Radeon RX 480 graphics cards can beat the new NVIDIA GeForce GTX 1080 graphics card for far less money. Based on the sub-$500 price, the results are based on the 8 GB variant of the Radeon RX 480.

What’s really odd is that Raja Koduri explicitly pointed out that the two Radeon RX 480 graphics cards were only utilised to 51% to slightly best the GeForce GTX 1080. Those are frankly, really odd numbers.

If it’s true that the two Radeon RX 480 graphics cards have a 49% headroom after beating the GeForce GTX 1080, then a single Radeon RX 480 would actually beat the GeForce GTX 1080! In fact, if we extrapolate the results so that both cards have the same 98.7% GPU utilisation, the Radeon RX 480 would deliver a frame rate of 60.5 fps. That would make the Radeon RX 480 about 3% faster than the GeForce GTX 1080, which we know is just not possible…

We now know how AMD derived those results. Check out our 2-page explanation of what those odd results mean, and what the REAL results are!

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Juicy Radeon RX Series Tidbits

We left right after the announcement, and missed the Q&A, but we managed to glean some additional tidbits after that :

  • The AMD Radeon RX 480 will come in two variants – one with 4 GB of GDDR5 memory, and one with 8 GB of GDDR5 memory.
  • The Radeon RX 480 with 4 GB of GDDR5 will sell for US$199, while the 8 GB variant will sell for US$229.
  • AMD will also announce the Radeon RX 470 and Radeon RX 460 graphics cards, based on the same AMD Polaris architecture and 14 nm FinFET fabrication process.
  • The AMD Radeon RX 470 (codenamed Polaris 10 Pro, formerly Ellesmere Pro) could have a TDP of 120 W.

More details on the Radeon RX 470 and Radeon RX 460 should be revealed during the official June 29 launch.

 

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Alienware 13 OLED & More @ Computex 2016

After Dell launched the world’s largest 2-in-1 laptop, the Dell Inspiron 17 7000, we had the opportunity to check out some of their latest Alienware products. Some of them, we have seen earlier. Some of them are brand new. We didn’t have much time, but we recorded three videos for you to check out.

 

Alienware 13 OLED

The Alienware 13 OLED is the world’s first gaming notebook to feature an OLED display panel. This not only gives you a much higher contrast ratio of 100,000:1, it also gives you a wider colour gamut – 104% of sRGB. But gamers will probably be more interested in its much faster response time of just 1-2 ms.

Despite its petite size, the Alienware 13 OLED is powered by the 6th Generation Intel Core i7 processor with an NVIDIA GeForce GTX 960M graphics processor. The OLED display has a resolution of 2560 x 1440, lower than the non-OLED resolution of 3200 x 1800 in the previous Alienware 13.

 

Alienware X51 R3

This is the third revision of the Alienware X51. Reengineered with the 6th Generation Intel Core processors and a new selection of AMD and NVIDIA graphics cards, the Alienware X51 R3 comes with a liquid cooling option, and Oculus Rift-ready configurations.

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Alienware Area 51 R2 With HTC Vive

There is nothing new with the Alienware Area 51 at Computex 2016. In fact, this is the second revision from 2015, running on the 5th Generation Intel Core K processors. However, it was being used to power a HTC Vive headset, and since they opened it up for viewing, we thought – what the heck, let’s just record a video!

 

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IKEA VR Experience For HTC Vive Launched

April 5th 2016 – For the last couple of years IKEA has explored new technology as a way to improve the offer and empower customers. In this context, IKEA has tried different digital tools and identified virtual reality as one of the ways to move forward. The launch of IKEA VR Experience is one of the steps taken within this field. It is a virtual kitchen made to appear to the user in real world size.

“Virtual reality is developing fast and in five to ten years it will be an integrated part of people’s lives. We see that virtual reality will play a major role in the future of our customers, for instance it could be used to enable customers to try out a variety of home furnishing solutions before buying them,” says Jesper Brodin, managing director at IKEA of Sweden and Range & Supply Manager at IKEA Group.

One of the features of IKEA VR Experience is the possibility to change the color of cabinets and drawers with a click. Another feature is the ability to shrink yourself and move around the kitchen in the size of a 3.3 foot (100 cm) tall child. You can also enlarge yourself and experience it as 6.4 feet (195 cm) tall. These features will be useful from a safety perspective, since walking around the room in someone else’s shoes enables you to discover hidden dangers.

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“We also see IKEA VR Experience as an opportunity to co-create with people all around the world. We hope that users will contribute to our virtual reality development, by submitting ideas on how to use virtual reality and how to improve the virtual kitchen,” says Martin Enthed, IT Manager for IKEA Communications, the in-house communication agency at IKEA of Sweden.

The app has been made in collaboration with developers at the French company Allegorithmic, using Unreal Engine 4 from Epic Games, and has been developed for HTC Vive – a first of its kind, award winning, virtual reality system created by HTC and Valve.

IKEA VR Experience will be continuously updated until August when this particular pilot test ends.

 

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HTC Vive Demonstration & Pre-Order At Harrods

London, April 5th 2016 – HTC Corporation today announced that its virtual reality system, HTC Vive is heading to world-renowned department store, Harrods. From today, there will be hands-on Vive demonstration and pre-orders in the Harrods Technology department, on the Third Floor of the prestigious department store on Brompton Road.

The 20,000 sqft space offers a premium selection of consumer technology categories including home computing, audio-visual, photographic and mobile communication and strives to deliver the most innovative technologies. Vive will be the first complete VR system on offer for such purposes in-store.

The HTC pop-up will spotlight a Vive demonstration area, open to Harrods’ customers for individual sessions to experience a host of virtual reality content supported by the platform. Customers will be able to pre-order Vive directly from the store following an in-store demonstration.

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Cher Wang, Chairwoman and CEO, HTC:

“Since the announcement of Vive in March last year, we’ve seen unprecedented levels of interest and excitement across the globe. Vive offers a level of immersion and presence that is so different to anything else out there, giving you the ability to move around a virtual world you can truly see, breathe and feel.”

“Harrods is known for only selling the best of the best, so we’re delighted to be working with them to give its customers the chance to try Vive at a globally recognised luxury retailer.”

“Vive will change the way you look at entertainment experiences forever. However as the saying goes, seeing is believing, and there is no real way to convey the incredible experience of Vive without trying it yourself – which is why giving customers the opportunity for a hands-on experience at Harrods is so important.”

 

Stewart Mancey, Head of Technology, Harrods:

“At Harrods, our discerning customers are looking for pieces which create a unique experience. Whether that’s in the sound and vision department with speaker systems
or smart furniture which moulds itself around modern technology, or creating a full virtual reality experience as with Vive.”

“We are committed to offering our customers the most exciting and innovative technology currently available, and Vive fits perfectly with this.”

 

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AMD Takes 83% Share Of Global VR System Market

SAN FRANCISCO, California — March 14, 2016 AMD announced today at the 2016 Game Developer Conference that the company will underscore its dominance of the global VR system market. It revealed new advances in hardware and software to further the reach of VR, and unveiled its new GPU certified program that simplifies adoption of VR technology for consumers and content creators.

“AMD continues to be a driving force in virtual reality,” said Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, AMD. “We’re bringing the technology to more people around the world through our efforts to expand the VR ecosystem with VR i-Cafés in China, new Oculus Rift and HTC Vive headsets, and a wide variety of content partners in gaming, entertainment, education, science, medicine, journalism and several other exciting fields.”

AMD is also making VR more easily accessible to consumers and content creators with its GPU certified program featuring the new “Radeon VR Ready Premium” and “Radeon VR Ready Creator” tiers. Its forthcoming Polaris GPUs and award-winning AMD LiquidVR technology will simultaneously advance groundbreaking VR-optimized graphics.

 

Expanding the VR ecosystem

  • Leading market share – AMD is powering the overwhelming majority of home entertainment VR systems around the world, with an estimated 83 percent market share.1 This share is driven in part by AMD technology powering VR-capable game consoles installed in millions of homes globally.
  • Powering the premium VR headsets of 2016 – AMD is partnering with the Oculus Rift and HTC Vive Pre headset manufacturers to ensure the Radeon ecosystem is ready to take advantage of their hugely anticipated launches this year.
  • Collaborating to develop new form factors – AMD is working with Sulon Technologies Inc. on the Sulon Q headset, the world’s first and only all-in-one, tether-free, “wear and play” headset for virtual reality, augmented reality, and spatial computing. Powered by Radeon graphics and leveraging AMD’s LiquidVR technology for smooth and responsive AR and VR experiences, the Sulon Q headset allows users to effortlessly enhance the real world through augmented reality applications, and seamlessly transitions from the real world to virtual worlds.
  • Powering premium VR experiences beyond gaming – AMD is collaborating with leading organizations to illustrate the power of VR outside of gaming, working with companies in healthcare, entertainment, education, media, training and simulation, among others. AMD is already seeing fruits of the efforts in projects including General Electric’s “The Neuro VR Experience” experience simulating brain activity, The Smithsonian Museum’s “First: The Story of Orville and Wilbur” experience, and incredible storytelling in VR through a recently announced collaboration with the Associated Press.
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Advancing technology to power premium VR experiences

  • Showcasing next-generation VR-optimized GPU hardware – AMD today demonstrated for the first time ever the company’s forthcoming Polaris 10 GPU running Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, industry-leading performance-per-watt 2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.
  • Growing adoption of GPUOpen’s LiquidVR technology – AMD LiquidVR technology helps address obstacles in content, comfort and compatibility that together take the industry a step closer to true, life-like presence in VR games, applications and experiences. Today AMD LiquidVR technology is being used across the VR software stack by headset manufacturers, including Oculus, HTC, game engine developers and content creators.

 

Simplifying VR adoption for consumers and content creators

AMD will today announce its new GPU certified program for VR, allowing OEMs, system builders, and AIB partners to instantly communicate to consumers which certified Radeon products can be used to deliver exceptional VR experiences with the Oculus Rift and HTC Vive headsets.

  • “Radeon VR Ready Premium” solutions for exceptional VR experiences –Certified Radeon R9 290-class graphics cards and higher, and systems built using those cards, are now eligible for the “Radeon VR Ready Premium” seal.

“VR-optimized systems like the HP ENVY Phoenix is specifically configured with the quality, performance and computing power to enable amazing virtual experiences,” said Kevin Frost, vice president and general manager, consumer personal systems, HP Inc. “HP is working with AMD to deliver the VR-ready HP ENVY Phoenix tower for a seamless out-of-the-box experience. With the Radeon VR Ready Premium program, it will help customers to take the guess work out of selecting the right VR capable graphics.”

  • “Radeon VR Ready Creator” solutions for VR professionals, experience designers, and developers –The “Radeon VR Ready Creator” seal signifies unprecedented performance and industry-leading innovation that empowers VR content creators and experience designers with incredibly powerful and capable development tools. Featuring an upcoming graphics card with AMD’s LiquidVR SDK (software developer kit), the “Radeon VR Ready Creator” designation signifies the ultimate performance for both content creation and consumption for VR professionals.

 

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SteamVR Performance Tool Released

The weekend’s tech news has been all about the HTC Vive : we have heard about its $799 price tag, and that pre-orders will start on 2/29. Valve has released the very first VR Performance Test that gives end users a way to figure out: is my system ready for SteamVR?

 

SteamVR Performance Tool

This app features high quality VR content from the Aperture Science Robot Repair demo, designed specifically for the HTC Vive, though it can be run on any PC and does not require a headset to be connected to the system. It’s available for anyone to download and test their system.

In short: the test employs a technique called dynamic fidelity, which automatically adjusts image quality as required to avoid dropped frames that can break the sense of presence critical to VR experiences. CPU and GPU hardware is then assigned one of three categories (VR Recommended, VR Capable, or VR Not Ready) based on the average fidelity level attained.

 

Recommended For VR

We’re very pleased to let you know that all our Radeon R9 390 series and Fury series products, including the R9 Nano can achieve the highest attainable status: ‘Recommended for VR’. This performance is a validation of the work AMD has done with Valve and other technology partners to deliver the best VR experiences with our products through the LiquidVR initiative.

Below is a small chart summarizing the results by GPUs with system configuration details, should you need a reference point in running the benchmark yourself.

As you can see and verify for yourself, Radeon R9 products are perfectly positioned to deliver superior VR experiences for the HTC Vive headset– whether you choose the R9 390 or opt for a true enthusiast product like the R9 Fury, AMD Radeons are in a position to deliver a better VR experience than their direct competitors for this headset

[adrotate banner=”4″]We’re especially proud of the Radeon R9 Nano’s performance in this VR test that is unmatched at its mini-ITX form factor. There’s also a wider selection of Radeons currently available that are capable of attaining the ‘Recommended for VR’ status than the competition’s offerings.

What’s more, we’ve worked very closely with Valve to implement one of AMD LiquidVR’s premier features called Affinity multi-GPU into the Aperture Science Robot Repair demo, which this tool is based on . Think of this as CrossFire technology for VR, where the application lets one GPU render for the left eye, and the other for the right eye. Though the work implementing Affinity mGPU into this application is not finished, it’s already showing significant performance uplift over a single GPU.

We’re very excited about the HTC Vive and SteamVR experience. We’re also thrilled to bring exceptional VR capability not only to millions of Radeon users who can rest assured that their GPUs are ready to drive the HTC Vive headset, but also to those thinking about buying one of the above-mentioned cards to power a premium VR-Ready experience.

 

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HTC Vive Consumer Edition VR Headset Unveiled

Barcelona, Mobile World Congress, February 21, 2016 – HTC, in partnership with Valve, today unveiled the consumer edition of its Vive virtual reality system. Continuing to build upon the Vive’s exhaustive list of features, this complete Vive system, powered by SteamVR, introduces yet another new technological innovation – Vive Phone Services – once again setting a new standard in virtual reality.

Enabling you to stay connected to the real world, without exiting the virtual world, Vive Phone Services demonstrates the ability to combine both realities without losing touch of either. By allowing you to receive and respond to both incoming and missed calls, get text messages and send quick replies and check upcoming calendar invites directly through the headset, it creates a hybrid reality opening up a whole new world of possibilities for both consumers and businesses.

Taking Vive one step further, with refreshed branding and an updated headstrap, the HTC Vive Consumer Edition builds upon the innovative features that were introduced into the Vive Pre. These include updated wireless controllers with haptic feedback and dual stage triggers, a front facing camera that blends physical elements into the virtual world, a redesigned headstrap that offers greater stability and balance and an improved visual system with brighter displays to give a deeper sense of immersion.

Priced at US$799, for a limited time the consumer edition will also ship with two fully-fledged VR experiences to get you started in the VR world:

  • [adrotate banner=”4″]Job Simulator: The 2050 Archives, by Owlchemy Labs: In a firmly tongue-in-cheek world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like ‘to job’.
  • Fantastic Contraption, by Northway Games in collaboration with Radial Games: Imagine walking around a grassy island floating in the sky, building a machine the size of a horse with your own hands, and then watching it roll out into the world.

But it’s not just about gaming. In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive.

“From the beginning, Vive has been at the forefront of virtual reality, with HTC pioneering several ground breaking technologies,” comments Cher Wang, chairwoman and CEO, HTC. “Since announcing Vive this time last year, we have worked tirelessly with Valve to deliver the best VR experience on the market, winning multiple awards and receiving critical acclaim from media, consumers and the industry. With the Vive consumer edition we are now able to realize our ultimate vision; bringing Vive into homes around the globe so that people can experience immersive virtual reality in a away that fires the imagination and truly changes the world.”

 

Vive Consumer Edition Pricing and Availability

The HTC Vive Consumer Edition will be available to pre-order from 29th February, with pre-order fulfilment and full commercial availability starting in early April.

Priced at US$799, the Vive Consumer Edition is the first complete VR solution, including two wireless VR controllers, room scale movement sensors, and an HMD featuring a built in camera and phone, plus the two VR titles. The integration of SteamVR into the bundle ensures that all Vive equipment is kept up-to-date with the latest features.

 

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HTC Vive Pre Second-Generation VR System Unveiled

January 6, 2016 – HTC, a pioneer in innovative smart technologies, today announced new developments to the Vive VR system that represent the next step in bringing virtual reality to a mass-market. With Vive Pre, HTC is fulfilling the promise of creating fully immersive experiences that change how we communicate, how we are entertained, and how we learn and train.

Each and every component has been redesigned from the ground up to provide better comfort, ergonomics, and performance. With milestone improvements in both visuals and versatility, Vive Pre creates a world without limits.

“When we first announced Vive ten months ago we had an ambitious goal of fundamentally changing the way people communicate and interact with the world – forever” comments Cher Wang, Chairwoman and CEO, HTC. “Since then Vive has received a phenomenally positive reception from media, industry commentators, consumers, and the hundreds of partners and brands we’ve been working with to deliver inspiring and dynamic VR content. For too long, the promise of virtual reality has been little more than a promise. Today we stand on the precipice of a new era. Vive is creating a world where the only limit is human imagination.”

 

Become immersed with the new Vive Headset

The refreshed design of the Vive headset has been refined to offer greater comfort to the wearer, increasing the sense of immersion in the virtual worlds it creates. The headset is now more compact and features an updated strap design that provides greater stability and balance. An improved visual system with brighter displays and image refinements leads to increased clarity, and an even deeper sense of presence.

On the inside, interchangeable foam inserts and nose gaskets mean the Vive Pre fits comfortably and securely to the user. Vive Pre can also be easily adjusted to suit a variety of facial shapes while remaining compatible with a variety of eyeglasses.

 

Integrated front facing camera merges the physical and virtual

Vive Pre brings elements of the real world into the VR realm. A newly developed front facing camera allows you to do more both inside and outside your Virtual world by blending physical elements into the virtual space. Being able to take a seat, find your drink, and carry on conversations without removing your headset is only the beginning of what’s possible.

 

Greater Control

[adrotate banner=”4″]Completing the VR experience, the Vive’s controllers have been overhauled and enhanced with updated ergonomics and softer edges, greater balance, new textured buttons, and grip pads for a more comfortable feel in the hand.

The new dual stage trigger makes interaction with objects smoother, and haptic feedback delivers vital feedback about your interactions with the virtual world. For power, the controllers now feature integrated rechargeable lithium polymer batteries with micro-USB charging that provides over 4 hours of runtime on a single charge.

The Vive base stations have also been redesigned to be more compact, quieter, and provide improved tracking.

 

Complete Solution

The HTC Vive will be the first VR hardware to support SteamVR. Created by Valve, Steam VR tracking and the Chaperone system are optimized for use with Steam, one of the largest online platforms for PC, Linux and Mac games and software.

 

Shaping the Virtual Reality Industry

Since announcing Vive, HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors; from gaming and entertainment to health, automotive, retail and education. HTC and over 15 Vive partners will be showcasing VR applications at CES 2016, demonstrating the potential of a world without limits on imagination. Leading automotive manufacturer Audi has created a luxury retail experience where consumers can explore virtual car models, including the Audi R8, and Dassault will showcase how the company is developing the future of 3D product design in VR. HTC is also showcasing a new brand for Vive at CES 2016.

 

HTC Vive Pre Availability

While Vive is scheduled for commercial launch in April 2016, HTC and Valve will be starting the new year by making an additional 7,000 units available to developers.

 

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Oculus CV1 & HTC Vive Virtual Reality Test Drive

Earlier this month, we attended an exclusive NVIDIA event in Singapore. The event started with a briefing on how NVIDIA was going to deliver near real-time ray tracing to the masses, with a demo of that capability on an NVIDIA Shield tablet.

As a bonus, we were also given the opportunity to try out not only the Oculus CV1, but also the HTC Vive, virtual reality headsets. As the software being demonstrated was still under embargo, we could not take any pictures of the display. But we still managed to take videos and pictures of the experience. Check them out!

 

The Oculus CV1

This is likely the same Oculus CV1 + Xbox 360 controller setup they used at E3. We had a few minutes to try out some of the titles they prepared – Edge of Nowhere, EVE Valkyrie, AirMech VR, etc.

The experience was amazing although we can see that virtual reality is still not ready for prime time. The Oculus CV1 still did not have sufficiently high resolution to be really immersive. The headset itself, while reasonably light, was still cumbersome and it can get a little steamy inside. Although the cable was not noticeable once you start playing, we like the freedom that a wireless solution like the Samsung Gear VR offers.

The biggest problem was the controller. The Xbox 360 controller was, perhaps, not the best controller for these games. Or maybe I’m just too used to PC gaming. During the test drive, we needed “outside” help to realign our orientation. Perhaps a dedicated button on the headset to realign orientation would be useful.

 

The HTC Vive

NVIDIA set up two rather large HTC Vive booths, each with a HTC Vive headset and a lighthouse system inside. We got to experience a slew of virtual reality experiences and apps over 20 minutes. We also got to try out the Chaperone safety system, which warned us whenever we come close to the wall.

The HTC Vive was amazing. Although it looks heavy, the headset was quite comfortable. It was immersive and fun to use. The controllers were quite intuitive to use although they obviously do not allow for precise control. The Chaperone system also worked very well, warning us when we approached a wall.

However, we were a little frustrated by the cumbersome cabling. Even if you don’t actually trip over the cables, you “feel” them get in the way when you walk all over the room. That kind of disrupted the experience.