Tag Archives: GeForce RTX

Vulkan Ray Tracing (Quake 2 RTX) On AMD Radeon RX 6800!

Take a look at the AMD Radeon RX 6800’s Vulkan Ray Tracing performance in Quake 2 RTX – the world’s first cross-vendor Vulkan Ray Tracing game!

 

Vulkan Ray Tracing : What Is It?

Vulkan is an open-source and cross-platform graphics API. It offers better performance to graphics APIs like OpenGL, DirectX and Metal.

In November 2020, The Khronos Group released the final Vulkan Ray Tracing extension specifications, followed by an upgraded Vulkan SDK with full Ray Tracing support on 15 December 2020.

This allows developers to easily integrate ray tracing into their games for any GPU that supports the “VK_KHR_ray_tracing_pipeline” extension.

 

Vulkan Ray Tracing (Quake 2 RTX) On AMD Radeon RX 6800!

On 15 December 2020, Quake 2 RTX was updated to support Vulkan Ray Tracing, becoming the world’s first game to support it!

With support for Vulkan Ray Tracing, not only can NVIDIA RTX cards run Quake 2 RTX, so can the new AMD Radeon 6000 series graphics cards!

So we thought – what the heck, let’s give the Radeon RX 6800 a spin, and see how well it does in Quake 2 RTX!

1080p Resolution

At the 1080p resolution, the Radeon RX 6800 was able to maintain an average frame rate of between 55-65 fps. Definitely the best resolution to play.

1440p Resolution

At the 1440p resolution, the Radeon RX 6800 was able to maintain an average frame rate of between 35-42 fps. Quite playable.

4K Resolution

At the 4K resolution, the Radeon RX 6800 was only able to deliver an average frame rate of between 15-18 fps. Real jerky!

 

Quake 2 RTX : Vulkan Ray Tracing Requirements

This is what you require :

  • Download and install Quake 2 RTX 1.4.0 or newer
  • AMD
    – Requires Radeon RX 6000 series, or future RDNA 2, cards.
    – Upgrade to Radeon Software Adrenalin 2020 Edition 20.11.2 Beta or newer
  • NVIDIA
    – Requires GeForce RTX / Quadro RTX graphics cards.
    – Upgrade to Game Ready Driver 460.89 (Windows) or 460.27.04 (Linux), or newer

 

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Cyberpunk 2077 : AMD Ray Tracing NOT Available At Launch!

Sadly, it has now been confirmed that Cyberpunk 2077 will NOT support ray tracing on AMD RDNA 2 graphics cards when it launches…

 

Cyberpunk 2077 Ray Tracing on AMD Cards : Yes? No? Maybe?

Back in October 2020, CD PROJEKT RED art director Jakup Knapik confirmed, in a PC Gamer interview, that only NVIDIA GeForce cards will support ray tracing at launch.

However, CD PROJEKT RED lead PR manager Radek Adam Grabowski, later clarified that Cyberpunk 2077 ray tracing is based on DirectX Raytracing (DXR).

“CP2077’s implementation of ray tracing is based on fully standard DirectX Raytracing (DXR)”

Even NVIDIA’s Brian Burke noted that Cyberpunk 2077 uses the industry-standard DirectX Raytracing API :

“Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA”

 

Cyberpunk 2077 : Ray Tracing NOT Available For AMD Cards At Launch!

When CD PROJEKT RED announced updated system requirements for Cyberpunk 2077, many noticed something odd.

While they listed the new Radeon RX 6800 XT, it was for Cyberpunk 2077 without ray tracing. It was not mentioned in the “ray tracing enabled” section.

CD PROJEKT RED later confirmed that AMD Radeon RX 6000 series cards, which are based on the new RDNA 2 architecture, will NOT support ray tracing on Cyberpunk 2077 when it launches on 10 December 2020.

“We are working together with AMD to integrate ray tracing options for their graphics cards as quickly as possible,” CD PROJEKT RED wrote. “However, this will not be the case when the game launches.”

As Cyberpunk 2077 uses the industry-standard DirectX Raytracing (DXR) API, gamers are wondering – why isn’t it being implemented for AMD RDNA 2 cards?

Technically, they should be able to support ray tracing through the DXR API without any special modification in the. game.

Rumours have it that ray tracing for AMD RDNA 2 cards will be introduced via a patch in 2021.

Is it possible that CD PROJEKT RED worked out a deal with NVIDIA to reserve ray tracing support for GeForce cards for the first few months?

Tell us what you think!

 

NVIDIA GeForce RTX 30 Series : Where To Buy?

Malaysia

RTX 3070 : ZOTACZOTAC | MSI | Colorful | GIGABYTE | ASUS
RTX 3080 :
ZOTAC | GIGABYTE | ASUS |
RTX 3090 : ZOTAC | ZOTAC | GALAX | Leadtek | PNY | INNO 3D | MSI | EVGA | ASUS

Singapore

RTX 3070 : ZOTAC | MSI | ASUS | ASUS
RTX 3080 : PALIT
| PALIT | PALIT | GIGABYTE | MSI | GIGABYTE | MSI | AORUS | AORUS
RTX 3090 : ZOTAC
| ZOTAC | ZOTAC | ASUS | GIGABYTE

United States

RTX 3070 : MSI | MSI | ZOTAC | MSI | GIGABYTE | EVGA | ASUS | ZOTAC | ASUS
RTX 3080 : EVGA | ASUS | ZOTAC | MSI | ZOTAC | MSI | ASUS | MSI | NVIDIA | ASUS
RTX 3090 : EVGA | ASUS | MSI | ASUS | MSI | ZOTAC | EVGA | NVIDIA | PNY | GIGABYTE

United Kingdom

RTX 3070 : MSI | PNY | GIGABYTE | GIGABYTE | GIGABYTE | MSI | ZOTAC | MSI | GIGABYTE | ASUS
RTX 3090 : MSI | MSI | ZOTAC | ASUS | GIGABYTE | PALIT | PNY

Australia

RTX 3070 : GIGABYTE | GIGABYTE | MSI | MSI | MSI | ASUS | GIGABYTE | ASUS | ZOTAC | Palit
RTX 3080 : MSI | ASUS | MSI | MSI | NVIDIA | EVGA
RTX 3090 : MSI | MSI | GALAX | MSI | ASUS | MSI

 

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Cyberpunk 2077 : Updated PC Specifications For RTX Gaming

NVIDIA just released updated PC specifications for RTX gaming on Cyberpunk 2077!

Check out these updated requirements to make sure you are ready to turn RTX on when Cyberpunk 2077 launches!

 

Cyberpunk 2077 : Updated PC Specifications For RTX Gaming

NVIDIA today revealed their updated system configurations for RTX gameplay.

CPU

  • 1080p : Intel Core i7-4790 or AMD Ryzen 3 3200G
  • 1440p or 4K : Intel Core i7-6700 or AMD Ryzen 5 3600

Graphics Card

Graphics Memory

  • 1080p : 6 GB
  • 1440p : 8 GB
  • 4K : 10 GB

System Memory + Storage

  • All resolutions : 16 GB RAM + 70 GB SSD

This is what NVIDIA says about RTX gaming on Cyberpunk 2077 :

The minimum GPU for Ray Tracing, at 1920×1080, is the GeForce RTX 2060. Gamers will explore Night City with Medium Ray Tracing Preset powered by DLSS.

At 2560×1440, we recommend a GeForce RTX 3070 or GeForce RTX 2080 Ti. Ray tracing is taken to Ultra, which greatly increases the fidelity of the aforementioned effects, and the distance at which they are visible, while DLSS provides boosted frame rates with uncompromised image quality.

And with rasterized settings also being cranked to Ultra, GeForce RTX 3070 and 2080 Ti gamers receive an incredible experience at the highest detail levels, unmatched by any other platform.

And finally, if you’re playing at 4K or beyond, the GeForce RTX 3080 and GeForce RTX 3090 deliver the performance to play Cyberpunk 2077 with ray tracing at Ultra at this incredibly demanding resolution.

Both GPUs are powered by Ampere — NVIDIA’s 2nd gen RTX architecture — with dedicated RT Cores for ray tracing, and Tensor Cores for DLSS AI acceleration, delivering an unrivaled cinematic-quality experience.

 

Cyberpunk 2077 : Updated PC Specifications With RTX Off

What if you don’t feel the need to turn on ray tracing in Cyberpunk 2077?

Here are the recommended system specifications to game on Cyberpunk 2077 with RTX off :

CPU

  • 1080p : Intel Core i7-4790 or AMD Ryzen 3 3200G
  • 1440p or 4K : Intel Core i7-6700 or AMD Ryzen 5 3600

Graphics Card

Graphics Memory

  • 1080p or 1440p : 6 GB
  • 4K : 8 GB

System Memory + Storage

  • All resolutions : 16 GB RAM + 70 GB SSD

 

NVIDIA GeForce RTX 30 Series : Where To Buy?

Malaysia

RTX 3070 : ZOTACZOTAC | MSI | Colorful | GIGABYTE | ASUS
RTX 3080 :
ZOTAC | GIGABYTE | ASUS |
RTX 3090 : ZOTAC | ZOTAC | GALAX | Leadtek | PNY | INNO 3D | MSI | EVGA | ASUS

Singapore

RTX 3070 : ZOTAC | MSI | ASUS | ASUS
RTX 3080 : PALIT
| PALIT | PALIT | GIGABYTE | MSI | GIGABYTE | MSI | AORUS | AORUS
RTX 3090 : ZOTAC
| ZOTAC | ZOTAC | ASUS | GIGABYTE

United States

RTX 3070 : MSI | MSI | ZOTAC | MSI | GIGABYTE | EVGA | ASUS | ZOTAC | ASUS
RTX 3080 : EVGA | ASUS | ZOTAC | MSI | ZOTAC | MSI | ASUS | MSI | NVIDIA | ASUS
RTX 3090 : EVGA | ASUS | MSI | ASUS | MSI | ZOTAC | EVGA | NVIDIA | PNY | GIGABYTE

United Kingdom

RTX 3070 : MSI | PNY | GIGABYTE | GIGABYTE | GIGABYTE | MSI | ZOTAC | MSI | GIGABYTE | ASUS
RTX 3090 : MSI | MSI | ZOTAC | ASUS | GIGABYTE | PALIT | PNY

Australia

RTX 3070 : GIGABYTE | GIGABYTE | MSI | MSI | MSI | ASUS | GIGABYTE | ASUS | ZOTAC | Palit
RTX 3080 : MSI | ASUS | MSI | MSI | NVIDIA | EVGA
RTX 3090 : MSI | MSI | GALAX | MSI | ASUS | MSI

 

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Cyberpunk 2077 Behind The Scenes RTX Gameplay Interview!

While you wait for Cyberpunk 2077 to arrive in 2020 or 2077, here is an interview with CD PROJEKT RED developers, as well as new RTX gameplay scenes!

 

Cyberpunk 2077 Behind The Scenes RTX Gameplay Interview!

Will Cyberpunk 2077 finally launch on 10 December 2020? Or will it end up debuting in 2077? Who knows?

But to whet your appetite while you wait, here is an interview with CD PROJEKT RED developers, as well as new RTX gameplay scenes!

As NVIDIA’s Andrew Burnes notes, “With RTX On, Night City is transformed. Glorious ray-traced reflections are cast on every possible surface; substantially improved shadows naturally soften and sharpen; shops, streets and buildings are realistically illuminated with diffuse lighting; and in general the world is more immersive and detailed, enhancing your Cyberpunk 2077 experience.

 

Cyberpunk 2077 : RTX Gameplay Recommendations

NVIDIA also revealed today their recommended system configurations for RTX gameplay.

This is what NVIDIA says about RTX gaming on Cyberpunk 2077 :

The minimum GPU for Ray Tracing, at 1920×1080, is the GeForce RTX 2060. Gamers will explore Night City with Medium Ray Tracing Preset powered by DLSS.

At 2560×1440, we recommend a GeForce RTX 3070 or GeForce RTX 2080 Ti. Ray tracing is taken to Ultra, which greatly increases the fidelity of the aforementioned effects, and the distance at which they are visible, while DLSS provides boosted frame rates with uncompromised image quality.

And with rasterized settings also being cranked to Ultra, GeForce RTX 3070 and 2080 Ti gamers receive an incredible experience at the highest detail levels, unmatched by any other platform.

And finally, if you’re playing at 4K or beyond, the GeForce RTX 3080 and GeForce RTX 3090 deliver the performance to play Cyberpunk 2077 with ray tracing at Ultra at this incredibly demanding resolution.

Both GPUs are powered by Ampere — NVIDIA’s 2nd gen RTX architecture — with dedicated RT Cores for ray tracing, and Tensor Cores for DLSS AI acceleration, delivering an unrivaled cinematic-quality experience.

 

NVIDIA GeForce RTX 30 Series : Where To Buy?

Malaysia

RTX 3070 : ZOTACZOTAC | MSI | Colorful | GIGABYTE | ASUS
RTX 3080 :
ZOTAC | GIGABYTE | ASUS |
RTX 3090 : ZOTAC | ZOTAC | GALAX | Leadtek | PNY | INNO 3D | MSI | EVGA | ASUS

Singapore

RTX 3070 : ZOTAC | MSI | ASUS | ASUS
RTX 3080 : PALIT
| PALIT | PALIT | GIGABYTE | MSI | GIGABYTE | MSI | AORUS | AORUS
RTX 3090 : ZOTAC
| ZOTAC | ZOTAC | ASUS | GIGABYTE

United States

RTX 3070 : MSI | MSI | ZOTAC | MSI | GIGABYTE | EVGA | ASUS | ZOTAC | ASUS
RTX 3080 : EVGA | ASUS | ZOTAC | MSI | ZOTAC | MSI | ASUS | MSI | NVIDIA | ASUS
RTX 3090 : EVGA | ASUS | MSI | ASUS | MSI | ZOTAC | EVGA | NVIDIA | PNY | GIGABYTE

United Kingdom

RTX 3070 : MSI | PNY | GIGABYTE | GIGABYTE | GIGABYTE | MSI | ZOTAC | MSI | GIGABYTE | ASUS
RTX 3090 : MSI | MSI | ZOTAC | ASUS | GIGABYTE | PALIT | PNY

Australia

RTX 3070 : GIGABYTE | GIGABYTE | MSI | MSI | MSI | ASUS | GIGABYTE | ASUS | ZOTAC | Palit
RTX 3080 : MSI | ASUS | MSI | MSI | NVIDIA | EVGA
RTX 3090 : MSI | MSI | GALAX | MSI | ASUS | MSI

 

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Quake II RTX : What NVIDIA Changed In New Version 1.2!

NVIDIA just released Quake II RTX version 1.2, which delivers greatly improved image quality and new graphics options over version 1.1.

In this article, we will share with you what they improved, as well as 13 image comparisons of Quake II RTX 1.2 versus Quake II RTX 1.1!

 

What Is Quake II RTX?

Quake II RTX is a FREE ray-traced remastering of the 1997 classic game – Quake II. It is fully ray-traced, and includes 3 levels of the original shareware distribution.

Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base).

NVIDIA introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit.

Recommended : How To Enable NVIDIA NULL For G-SYNC Monitors Correctly!

 

What’s Improved In Quake II RTX 1.2?

Quake II RTX version 1.2 sounds like a minor update to version 1.1, but it is actually a major update with a whole lot of graphics improvements, including :

  • Over 400 textures updated  to improve overall image quality in the game.
  • Water has improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions. This improves the realism and illumination of surrounding detail.
  • Real-time ray-traced graphics are shown on security monitors and other displays, improving scene detail and immersion.
  • Recursive reflections (reflections reflected on other reflections) are rendered on select surfaces, creating a hall of mirrors effect.
  • The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass. We’ve also introduced a new optional setting that further improves the quality of glass rendering.
  • Numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes.

Recommended : Learn How To Add ReShade Filters To GeForce Experience!

NVIDIA also introduced new graphics options and toggles :

  • Resolution Scaling Options : there are now options to enable dynamic resolution scaling – the game will try to keep the target frame rate by adjusting the scale between minimum and maximum.
    By default, the option will try to keep your gameplay at 60 FPS by scaling between 50% and 100% resolution scaling. If your frame rate is faster than 60 FPS at 100%, it will not increase the scale further, so if you see you have a ton of extra performance, increase the “Maximum Scale”
  • Reflection and Refraction Depth : configure the number of allowed reflection or refraction bounces, which most prominently affects the recursive reflections demonstrated earlier
  • Temporal Anti-Aliasing : enable or disable our post-process anti-aliasing
  • Security Cameras : enable security camera monitors to display real-time gameplay, as shown earlier
  • Thick Glass Refraction : experimental option that renders more physically accurate representations of thick glass, with internal reflection and refraction

 

Quake II RTX 1.2 : How To Get It?

If you have Quake II RTX on Steam, it will automatically install the version 1.2 update.

If you have a standalone Windows or Linux installation, download the update here.

Recommended : NVIDIA Image Sharpening For DirectX, Vulkan + OpenGL

 

Quake II RTX 1.2 vs 1.1 Comparison

First and foremost, NVIDIA updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas.

Water has been improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail.

Real-time ray-traced graphics can now be shown on security monitors and other displays, improving scene detail and immersion.

Recursive reflections (reflections reflected in other reflections) are now rendered on select surfaces, creating a hall of mirrors effect.

The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass. NVIDIA also introduced a new optional Thick Glass setting that further improves the quality of glass rendering.

NVIDIA also made numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes.

Here are additional screenshot comparisons of Quake II RTX version 1.2 vs 1.1.

 

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If you like our work, you can help support our work by visiting our sponsors, participating in the Tech ARP Forums, or even donating to our fund. Any help you can render is greatly appreciated!