Tag Archives: Final Fantasy

The Final Fantasy XV Midnight Launch Event

The Final Fantasy XV Midnight Launch Event

Final Fantasy XV went live on 29 November 2016, and we at Malaysia were amongst the first in the world to be able to grab a copy! To celebrate this momentous occasion, PLAY Interactive (the Southeast Asia game distributor) partnered with Square Enix and Sony Interactive Entertainment, to organise a massive Final Fantasy XV Midnight Launch Event.

More than 500 Final Fantasy fans gathered in the GSC Maxx cinema to hear from the key developers of Final Fantasy XV, many of whom are Malaysians! This Malaysian influence in FFXV is something we highlighted not too long ago, and is a point of pride for many Malaysian gamers.

They were also treated to the first ever live play of Final Fantasy XV, on arguably the largest screen ever – the GSC Maxx cinema screen!

 

The Final Fantasy XV Midnight Launch Show

Before the final countdown to the official availability of Final Fantasy XVWan Hazmer (Lead Game Developer of FFXV), Falk Au-Yeong (Managing Director of SoundtRec Malaysia) and Alexander Fernandez (CEO of Streamline Studios) came out to talk about the development of Final Fantasy XV.

 

The First Ever Live Play Of Final Fantasy XV On A Cinema Screen!

This is the first live play of the retail Playstation 4 version of Final Fantasy XV on a cinema screen… and arguably, the first ever in the world! The event host, Jeremy Teo, got to play it live in front of over 500 fans, with Lead Game Developer, Wan Hazmer, by his side.

 

The Final Countdown!

This is it! The final countdown to the official availability of Final Fantasy XV!

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Event Pictures

Here are some pictures we took of the Malaysian teams that helped Square Enix develop Final Fantasy XV. See if you can spot Falk Au-Yeong, the mixing and sound engineer, Hasnul Hadi Samsudin, the Director of Creative Content & Technologies, MDEC, and Alexander Fernandez, CEO of Streamline Studios.

I finally got to take the picture with the Malaysian hero, Wan Hazmer, himself… and yes, I have an autographed poster of Final Fantasy XV. 😉

 

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The Making Of Final Fantasy XV & Final Gameplay Preview

After showing us the PC development version of Final Fantasy XV, Wan Hazmer is back with more Final Fantasy XV goodies. At the second day of Level Up KL 2016, he gave a much-anticipated talk on the making of Final Fantasy XV and the rebirth of the Final Fantasy franchise.

Wan Hazmer also showed off the final gameplay preview for Final Fantasy XV, and the Omen trailer. His talk ran long, but seriously, who cares??? 😀

 

The Making Of Final Fantasy XV

In this video, Wan Hazmer reveals how the Final Fantasy XV team reinvented themselves and the Final Fantasy franchise to “reclaim the gaming throne“. It is a mesmerising look at the making of Final Fantasy XV.

For those who don’t know yet, Wan Hazmer is the Lead Game Designer (Culture Team) of Final Fantasy XV. A true blue Malaysian, he is the reason for the Malaysian influence in Final Fantasy XV.

 

The Final Fantasy XV Final Gameplay Preview

After his presentation, Wan Hazmer showed off what is likely to be the final gameplay preview of Final Fantasy XV before its official launch in just 3 weeks. Check it out!

Final Fantasy XV, if you recall, was previously scheduled to be launched on September 30, but Square Enix announced on August 15 that it would be delayed to November 29, 2016. The two month delay was necessary “to achieve a level of perfection that our fans deserve“, according to Final Fantasy XV Game DirectorHajime Tabata. [adrotate banner=”5″]

 

The Final Fantasy XV Omen Trailer

Omen is a short Final Fantasy XV-inspired cinematic trailer created by Digic Pictures. It features a shifting reality around seemingly unrelated events.

 

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The Malaysian Influence In Final Fantasy XV (With Preview)

On 24 October 2016, we were invited to a special session with Wan Hazmer, the Lead Game Designer of Final Fantasy XV. He came to talk about the Malaysian influence in Final Fantasy XV, as well as to show off previews of the highly-anticipated game which will be released on 29 November 2016.

Due to the secretive nature of the briefing, we were not allowed to record video footage of the event, or the Final Fantasy XV gameplay Wan Hazmer demonstrated. But we were allowed to take pictures and record their speeches. Check out what they revealed at the event!

 

Streamline Studios Co-Development Work

In July 2016, Streamline Studios was picked by Square Enix to provide premium development work on Final Fantasy XV. Streamline Studios is the largest game development studio in Malaysia with over 200 AAA collaborations under its belt, including BioShock Infinite, Star Citizen, Gears of War and Street Fighter V.

In this video, Alexander Fernandez, CEO of Streamline Studios, details how Streamline Studios came to be selected to co-develop Final Fantasy XV with Square Enix. The photos in this video will also show Hasnul Hadi Samsudin, the Director if Creative Content & Technologies, MDEC and Wan Hazmer.

 

Malaysian Influence In Final Fantasy XV

Wan Hazmer is a true anak Malaysia (Malaysian son). As Lead Game Designer of Final Fantasy XV, he tried to introduce as many Malaysian cultural elements as possible. Not everything made the cut, of course, but believe it or not – he managed to add roti canai, satay and teh tarik!

In this video, Wan Hazmer explains the Malaysian influence in Final Fantasy XV. Not just the inclusion of Malaysian culture, but also the creative contribution of Malaysians like him and the Streamline Studios team in its development.

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PC Development Preview Of Final Fantasy XV

Wan Hazmer showed off the internal PC build of the PS4 version of Final Fantasy XV. Here are the photos we took. Enjoy!

 

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New Release Date For FINAL FANTASY XV Announced

15 Aug 2016 – To deliver the iconic FINAL FANTASY experience to audiences around the world, SQUARE ENIX today announced that the global release date for FINAL FANTASY XV will be November 29, 2016.

This release date will allow the development teams time to further polish and conduct quality testing so that the reality of the game can match the expectations of both the fans and the creative teams.

 

FINAL FANTASY XV

“From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this,” said Hajime Tabata the game director.

“As the director and lead of this project, I wish to personally apologize for the additional wait. As a team, we want FINAL FANTASY XV to achieve a level of perfection that our fans deserve. We kindly ask for your understanding.”

We’ll notify whether the release dates for the disc version of both KINGSGLAIVE: FINAL FANTASY XV and BROTHERHOOD FINAL FANTASY XV will be changed or unchanged at a later time. The release date of KINGSGLAIVE: FINAL FANTASY XV digital version is unchanged from August 30.

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