Tag Archives: AMD Radeon Rays

AMD Radeon ProRender May 2020 Updates!

With the launch of Radeon Pro VII, AMD announced a slew of updates for Radeon ProRender, including a sneak peek of Radeon ProRender 2.0!

Here is the full list of updates, as well as the official AMD briefing on its performance with Radeon Pro VII!


AMD Radeon ProRender Performance with Radeon Pro VII

First, here is the official AMD tech briefing on the Radeon ProRender performance with Radeon Pro VII.


AMD Radeon ProRender May 2020 Updates!

Here are the new updates AMD is introducing for Radeon ProRender, with a special experimental Radeon ProRender 2.0 mode!

Easier Implementation

AMD Radeon ProRender SDKs are now freely available under the permissive Apache Licence 2.0, simplifying the licensing agreement to use Radeon ProRender in your own application.

AMD is also making open-source versions of all their Radeon ProRender plug-ins available on GPUOpen, so developers can use as examples on how to integrate ProRender into their application.

Updated SDKs

A new beta of Radeon ProRender 2.0 SDK is now available, which will introduce these new features :

  • a new flexible shader node system,
  • out-of-core support for heavy geometry,
  • improved rendering algorithm for better convergence with the same samples per pixel, and
  • better CPU + GPU rendering

AMD also released Radeon Rays 4.0, an update of their high-performance ray intersection acceleration library, with a custom AABB hierarchy, and GPU Bounding Volume Hierarchy (BVH) optimisations.

This new version supports both AMD GPUs and CPUs, as well as those of other vendors using DirectX 12 and Vulkan.

New Unreal Engine Plug-In

AMD is also releasing their new Radeon ProRadeon plug-in for Unreal Engine, which introduces :

  • Vulkan API-based Full Spectrum Rendering technology
  • Full OpenCL path-traced rendering
  • AI-accelerated demonising
  • Adaptive sampling
  • Native tone mapping
  • Gamma controls

This plug-in is fully-integrated into Unreal Engine, and uses existing lights, materials and textures of any scene you create.

Updated Blender Plug-In

AMD also updated their plug-in to support the upcoming release of Blender 2.83, which includes :

  • an OpenVBD volumes node
  • improved export times for image files
  • support for ObjectID and MaterialID AOVs
  • experimental Radeon ProRender 2.0 mode

Updated Autodesk Maya Plug-In

They also updated their Autodesk Maya plug-in to support version 2020, which adds features like :

  • support for rendering OpenVBD volumes
  • Radeon ProRender lights showing in Maya Light Editor and HyperShade
  • support for more Maya shader nodes, camera motion blur
  • experimental Radeon ProRender 2.0 mode

Updated SideFX Houdini 18 Plug-In

This plug-in was updated to include :

  • support for Houdini principled shader
  • improved Radeon ProRender area lights
  • added motion blur support
  • improved OpenVBD volume rendering


AMD Radeon ProRender : Where To Download

Here is where you can download the updated SDKs and plug-ins :


Recommended Reading

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