Tag Archives: AMD Radeon ProRender

Watch Radeon ProRender 2.0 Render Mercedes-AMG F1 Car!

Get 16 FREE Mercedes-AMG F1 Wallpapers From AMD!

AMD partnered with The Pixelary to create a series of awesome 3D rendered images of the Mercedes-AMG F1 W11 EQ Performance car.

Watch how they managed to cut the rendering time by half using Radeon ProRender 2.0, and get those high-resolution desktop wallpapers!

 

Watch AMD Radeon ProRender 2.0 Render Mercedes-AMG F1 Car!

The 2020 Abu Dhabi Grand Prix marked the end of the 2020 Formula One season, and the first year of the AMD partnership with the Mercedes-AMG Petronas Formula One Team.

To showcase that relationship, AMD worked with the team, and The Pixelary to create a series of 3D renders of the Mercedes-AMG F1 W11 EQ Performance car.

When the new Radeon ProRender 2.0 was released, they rendered them again using the new Radeon RX 6900 XT, and discovered that it cut their rendering time by half!

Mike Pan of The Pixelary explained how much faster the new combination proved to be :

In some tests performed by AMD, when using the “Full” Radeon ProRender 2.0 render quality mode with the AMD Radeon RX 6900 XT graphics card that supports hardware ray tracing, the image above rendered in 516 sec, compared to 1065 sec when rendered with the AMD Radeon VII graphics card that does not support hardware ray tracing.

That is up to a 2.1x reduction in render time [3], which is quite an improvement! On top of that, Radeon ProRender 2.0 also has improved multi-GPU scaling so if we were able to render the same image with two Radeon RX 6900 XT’s, the render times would improve even more.

 

FREE Mercedes-AMG F1 W11 EQ Performance Wallpapers From AMD!

AMD and The Pixelary also made available these incredible photorealistic images of the Mercedes-AMG F1 W11 EQ Performance as high-resolution wallpapers for FREE!

Every download comes with the wallpaper in six different resolutions :

  • 1920 x 1080 pixels
  • 2560 x 1440 pixels
  • 3440 x 1440 pixels
  • 3840 x 1600 pixels
  • 3840 x 2160 pixels
  • 5120 x 2160 pixels

Wallpaper #1 : Click to download

Wallpaper #2 : Click to download

Wallpaper #3 : Click to download

Wallpaper #4 : Click to download

Wallpaper #5 : Click to download

Wallpaper #6 : Click to download

Wallpaper #7 : Click to download

Wallpaper #8 : Click to download

Wallpaper #9 : Click to download

Wallpaper #10 : Click to download

Wallpaper #11 : Click to download

Wallpaper #12 : Click to download

Wallpaper #13 : Click to download

Wallpaper #14 : Click to download

Wallpaper #15 : Click to download

Wallpaper #16 : Click to download

 

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AMD Radeon ProRender May 2020 Updates!

With the launch of Radeon Pro VII, AMD announced a slew of updates for Radeon ProRender, including a sneak peek of Radeon ProRender 2.0!

Here is the full list of updates, as well as the official AMD briefing on its performance with Radeon Pro VII!

 

AMD Radeon ProRender Performance with Radeon Pro VII

First, here is the official AMD tech briefing on the Radeon ProRender performance with Radeon Pro VII.

 

AMD Radeon ProRender May 2020 Updates!

Here are the new updates AMD is introducing for Radeon ProRender, with a special experimental Radeon ProRender 2.0 mode!

Easier Implementation

AMD Radeon ProRender SDKs are now freely available under the permissive Apache Licence 2.0, simplifying the licensing agreement to use Radeon ProRender in your own application.

AMD is also making open-source versions of all their Radeon ProRender plug-ins available on GPUOpen, so developers can use as examples on how to integrate ProRender into their application.

Updated SDKs

A new beta of Radeon ProRender 2.0 SDK is now available, which will introduce these new features :

  • a new flexible shader node system,
  • out-of-core support for heavy geometry,
  • improved rendering algorithm for better convergence with the same samples per pixel, and
  • better CPU + GPU rendering

AMD also released Radeon Rays 4.0, an update of their high-performance ray intersection acceleration library, with a custom AABB hierarchy, and GPU Bounding Volume Hierarchy (BVH) optimisations.

This new version supports both AMD GPUs and CPUs, as well as those of other vendors using DirectX 12 and Vulkan.

New Unreal Engine Plug-In

AMD is also releasing their new Radeon ProRadeon plug-in for Unreal Engine, which introduces :

  • Vulkan API-based Full Spectrum Rendering technology
  • Full OpenCL path-traced rendering
  • AI-accelerated demonising
  • Adaptive sampling
  • Native tone mapping
  • Gamma controls

This plug-in is fully-integrated into Unreal Engine, and uses existing lights, materials and textures of any scene you create.

Updated Blender Plug-In

AMD also updated their plug-in to support the upcoming release of Blender 2.83, which includes :

  • an OpenVBD volumes node
  • improved export times for image files
  • support for ObjectID and MaterialID AOVs
  • experimental Radeon ProRender 2.0 mode

Updated Autodesk Maya Plug-In

They also updated their Autodesk Maya plug-in to support version 2020, which adds features like :

  • support for rendering OpenVBD volumes
  • Radeon ProRender lights showing in Maya Light Editor and HyperShade
  • support for more Maya shader nodes, camera motion blur
  • experimental Radeon ProRender 2.0 mode

Updated SideFX Houdini 18 Plug-In

This plug-in was updated to include :

  • support for Houdini principled shader
  • improved Radeon ProRender area lights
  • added motion blur support
  • improved OpenVBD volume rendering

 

AMD Radeon ProRender : Where To Download

Here is where you can download the updated SDKs and plug-ins :

 

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AMD 7nm Vega Presentation + Demo + First Look!

One of the biggest revelations at the AMD Computex 2018 press conference is how well along AMD is with their 7nm efforts. Everything appears to be chugging along as planned. AMD not only shared new details about the 7nm Vega GPU, they also showed off an actual sample!

 

The 7nm Vega Revealed!

Let’s start with this presentation on the 7nm Vega by David Wang, Senior Vice-President of Engineering at the Radeon Technologies Group. Gilbert Leung then demonstrated the performance of the 7nm Vega GPU, which has 32 GB of HBM2 memory, running Cinema4D R19 with Radeon ProRender.

Here are the key points from his presentation :

  • The AMD graphics roadmap from 2017 has not changed. The AMD Vega architecture will get a 7nm die shrink this year, before an architectural change with AMD Navi in 2019.
  • The 7nm die shrink will double power efficiency, and increase performance by 1.35X.
  • The first 7nm Vega GPU will be used in their Radeon Instinct Vega 7nm accelerator, just like how the first Vega GPUs were used in their first generation Radeon Instinct accelerators.

  • In addition to the 7nm die shrink, the Radeon Instinct Vega 7nm accelerator will feature the AMD Infinity Fabric interconnect for better multi GPU performance.
  • The Radeon Instinct Vega 7nm accelerator will also support hardware virtualisation for better security and performance in virtualised environments.

  • The Radeon Instinct Vega 7nm accelerator will come with new deep learning operations, that will not only help accelerate training and inference, but also blockchain applications.
  • The 7nm Vega GPU is sampling right now, and will launch in the second half of 2018 as the Radeon Instinct Vega 7nm accelerator.
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First Look At 7nm Vega + 7nm EPYC!

In this video, Dr. Lisa Su shows off engineering samples of the 7nm EPYC processor (on the left), and the 7nm Vega GPU (on the right).

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The Radeon Pro Software Crimson ReLive Edition 17.10 Revealed!

AMD just unveiled their next major professional software update for developers, Radeon Pro Software Crimson ReLive Edition 17.10 for Radeon Pro WX 9100 and Radeon Vega Frontier Edition graphics cards, in addition to an  array of new features and improved performance for Radeon ProRender, AMD’s powerful physically-based rendering engine.

 

 

The Radeon Pro Software Crimson ReLive Edition 17.10

The Radeon Pro Software Crimson ReLive Edition 17.10 builds upon the massive feature set previewed this past summer, providing professionals with new industry-leading stability, performance and feature improvements, including:

  • Optimization of game development workflows. The new, optional “Driver Options” in Radeon Pro Software 17.10 lets developers swap between “Radeon Pro Software” and the latest “Radeon Software Crimson ReLive Edition for Radeon Pro” driver with Radeon WX 9100 and Vega Frontier Edition cards.
  • Strengthened security against malware. Radeon WX 9100 and Vega Frontier Edition cards have a dedicated AMD Secure Processor built into the silicon, which works in tandem with Radeon Pro Software and Microsoft Device Guard to thwart malicious attacks, while securing graphics bound IP at the same time.
  • Radeon Pro ReLive, refined. Updates include higher maximum recording bitrate (up to 100 Mbps), camera transparency, improved notifications and enhanced audio controls.

 

Improved Radeon ProRender

AMD is also introducing enhancements to Radeon ProRender, providing more responsive interactive rendering and enabling artists to get their work done sooner. The updated Radeon ProRender plug-in for Blender, provides up to 29 percent faster rendering than the previous version, the 3ds Max plug-in up to 35 percent, the Maya plug-in up to 28 percent, and the SOLIDWORKS add-in up to 14 percent.

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New features include:

  • Shadow Catcher material, which allows developers to collect shadows and reflections from rendered objects for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • IES lighting and the ability to load the IES file-format, letting content creators use the exact scattering and fall-offs of real-world lighting
  • Simplified sampling for ProRender makes sampling easier for all plug-ins and add-ins. Developers no longer need to set AA sampling, as now all rendering samples are used for anti-aliasing.

Radeon ProRender now also offers open-source availability for developers. In addition, ProRender is integrated into the new MAXON Cinema 4D Release 19 (R19), with planned integration for Foundry’s Modo in 2018.

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