HTC Vive Development & Training Program Available Now

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Taipei, 5 August 2016 – HTC, creator of the HTC Vive, the most advanced virtual reality system on the market, today announced that it will begin working with third party developers and hardware makers to expand the accessories and peripherals ecosystem for the HTC Vive.

HTC will hold in-person training courses in Asia to complement the courses being provided in the US by Valve and Synapse. These training courses will provide development resources, software for developing tracked accessories and peripherals, technical support for integration, and go-to-market resources when their products are ready. The program is expected to facilitate rapid development of innovative hardware solutions to create new ways for people to interact with their virtual world.

HTC Vive Development & Training Program Available Now

At this early stage in the development of the VR ecosystem, the whole industry must work together to overcome the barriers to ubiquitous adoption of VR. By enabling third party developers to create accessories and peripherals, HTC is allowing the industry to create high quality products much faster. And because of HTC Vive’s position as market leader in the VR space, hardware partners will have access to a large installed base of existing customers, channels and content.

“We are extremely excited about the potential mid- to long-term impact of our decision with our partner Valve to simultaneously open up our respective technologies in order to accelerate growth in the VR industry,” said Cher Wang, Chairwoman and CEO of HTC. “The new wave of innovation this program will enable is going to be amazing to watch, the biggest winners will be the consumers and business customers around the world.”

Alan Yates, Valve Engineer, said “Making this OpenVR tracking technology available to more partners is an extremely important step in the evolution of virtual reality and 3D tracking. We are very confident that doing so will result in new and innovative experiences for all VR customers.”

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