Quake II RTX : What NVIDIA Changed In New Version 1.2!

NVIDIA just released Quake II RTX version 1.2, which delivers greatly improved image quality and new graphics options over version 1.1.

In this article, we will share with you what they improved, as well as 13 image comparisons of Quake II RTX 1.2 versus Quake II RTX 1.1!

 

What Is Quake II RTX?

Quake II RTX is a FREE ray-traced remastering of the 1997 classic game – Quake II. It is fully ray-traced, and includes 3 levels of the original shareware distribution.

Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base).

NVIDIA introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit.

Recommended : How To Enable NVIDIA NULL For G-SYNC Monitors Correctly!

 

What’s Improved In Quake II RTX 1.2?

Quake II RTX version 1.2 sounds like a minor update to version 1.1, but it is actually a major update with a whole lot of graphics improvements, including :

  • Over 400 textures updated  to improve overall image quality in the game.
  • Water has improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions. This improves the realism and illumination of surrounding detail.
  • Real-time ray-traced graphics are shown on security monitors and other displays, improving scene detail and immersion.
  • Recursive reflections (reflections reflected on other reflections) are rendered on select surfaces, creating a hall of mirrors effect.
  • The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass. We’ve also introduced a new optional setting that further improves the quality of glass rendering.
  • Numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes.

Recommended : Learn How To Add ReShade Filters To GeForce Experience!

NVIDIA also introduced new graphics options and toggles :

  • Resolution Scaling Options : there are now options to enable dynamic resolution scaling – the game will try to keep the target frame rate by adjusting the scale between minimum and maximum.
    By default, the option will try to keep your gameplay at 60 FPS by scaling between 50% and 100% resolution scaling. If your frame rate is faster than 60 FPS at 100%, it will not increase the scale further, so if you see you have a ton of extra performance, increase the “Maximum Scale”
  • Reflection and Refraction Depth : configure the number of allowed reflection or refraction bounces, which most prominently affects the recursive reflections demonstrated earlier
  • Temporal Anti-Aliasing : enable or disable our post-process anti-aliasing
  • Security Cameras : enable security camera monitors to display real-time gameplay, as shown earlier
  • Thick Glass Refraction : experimental option that renders more physically accurate representations of thick glass, with internal reflection and refraction

 

Quake II RTX 1.2 : How To Get It?

If you have Quake II RTX on Steam, it will automatically install the version 1.2 update.

If you have a standalone Windows or Linux installation, download the update here.

Recommended : NVIDIA Image Sharpening For DirectX, Vulkan + OpenGL

 

Quake II RTX 1.2 vs 1.1 Comparison

First and foremost, NVIDIA updated over 400 textures to improve image quality, and have improved the rendering of metals, which together significantly enhance the look of many levels and areas.

Water has been improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions, which can improve the realism and illumination of surrounding detail.

Real-time ray-traced graphics can now be shown on security monitors and other displays, improving scene detail and immersion.

Recursive reflections (reflections reflected in other reflections) are now rendered on select surfaces, creating a hall of mirrors effect.

The rendering of glass has been improved, along with the rendering of reflections, refractions and god rays through glass. NVIDIA also introduced a new optional Thick Glass setting that further improves the quality of glass rendering.

NVIDIA also made numerous changes and improvements to denoising and other rendering features, improving image quality in all levels, and greatly improving quality in certain scenes.

Here are additional screenshot comparisons of Quake II RTX version 1.2 vs 1.1.

 

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