Quake 2 RTX Now Supports Vulkan Ray Tracing!

Quake 2 RTX now supports Vulkan Ray Tracing, which means it will also work on AMD graphics cards! Here are the details!

 

Quake 2 RTX : What Is It?

Initially released in June 2019, Quake II RTX revamps the classic first-person shooter game with ray-traced lighting, shadows and reflections.

In addition to the ray tracing effects, NVIDIA also introduced new path-traced visual effects, improved texturing and dozens of other changes and improvements.

 

Quake 2 RTX Now Supports Vulkan Ray Tracing!

Quake 2 RTX originally supported only NVIDIA RTX cards, but the newly-released version 1.4.0 adds support for the new Vulkan Ray Tracing API.

Quake 2 RTX 1.4.0 will dynamically between the pre-existing NVIDIA VKRay and the new Khronos Vulkan ray tracing extension, making it the world’s first cross-vendor ray tracing Vulkan game!

This means it can now run on any GPU that supports the “VK_KHR_ray_tracing_pipeline” extension, including the recently-launched AMD Radeon RX 6000 series graphics cards.

The Quake 2 RTX 1.4.0 also adds temporal upscaling, TAAU, for improved image quality at lower resolution scales.

 

Quake 2 RTX : Vulkan Ray Tracing Requirements

To try out its new Vulkan Ray Tracing capability, this is what you require :

  • Download and install Quake 2 RTX 1.4.0 or newer
  • AMD
    – Requires Radeon RX 6000 series, or future RDNA 2, cards.
    – Upgrade to Radeon Software Adrenalin 2020 Edition 20.11.2 Beta or newer
  • NVIDIA
    – Requires GeForce RTX / Quadro RTX graphics cards.
    – Upgrade to Game Ready Driver 460.89 (Windows) or 460.27.04 (Linux), or newer

 

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