Double Eleven : First Overseas Game Studio In Malaysia!

UK-based games developer and publisher Double Eleven announced on 21 January 2020, that they are opening a new game development studio in Malaysia!

Find out what this means for the Malaysian game development industry, and how YOU can join the Double Eleven team!

 

Double Eleven To Open First Overseas Game Studio In Malaysia!

Double Eleven is opening their first overseas game studio in Bangsar South, Kuala Lumpur. Set to open in the first quarter of 2020, this new studio will provide a full complement of development capabilities including quality assurance, art, software engineering and production.

The Double Eleven Malaysia studio will work alongside main development teams in the United Kingdom on current and next generation titles.

 

Join The Double Eleven Team!

Double Eleven is recruiting full-time staff in development and management positions, including a new Malaysian Studio Head. Here are the jobs currently open for application, and their requirements :

Studio Manager

  • Four or more years of industry experience in a similar role
  • Significant management (people and project) experience
  • An interest in games.
  • Strong general knowledge of the video game production process – ideally a comprehensive end-to-end oversight from within the industry
  • Gamer and consumer oriented, with a deep knowledge of video games market
  • Relevant business degree
  • Experience with SCRUM or AGILE methodologies

Producer

  • Project management skills – initiating, managing and closing software projects.
  • Ability to mediate and arbitrate discussions, getting the right people in the room when needed.
  • Excellent communicator in both content and tone through a variety of methods; online, face to face, presentation or written.
  • Meticulous attention to detail and good organisational skills.
  • Ability to motivate and able to lead by example.
  • Excellent time management, multitasking skills and the ability to process complex information efficiently.
  • A strong interest in games or gaming technologies.
  • Business management experience.
  • Relevant degree qualification.
  • Programming or other technical experience.
  • Strong general knowledge of the video game production process – ideally a comprehensive end-to-end oversight from within the industry.
  • Experience working on titles or projects with live operations.
  • Experience with SCRUM or AGILE methodologies.

Lead Quality Assurance

  • Confident, thorough and articulate communicator; both written and orally
  • Great planning skills
  • Excellent self-management and organisational abilities
  • Second to none for attention to detail
  • Genuine problem solver; no problems, just opportunities
  • Ability to work as part of your own team
  • Has lead or helped to lead a QA team of at least four people, for at least one year from start to finish
  • Has had QA experience on at least 3 console titles
  • Has written and implemented test frameworks

QA Tester

  • Excellent attention to detail
  • Strong communication skills
  • Excellent self-management and organisational abilities
  • Aptitude to learn quickly and effectively
  • Ability to remain focused in a team-oriented environment
  • Previous Testing experience within a development environment
  • Skill/experience in any other area of game development and/or strong IT knowledge
  • Knowledge of project management software such as Hansoft, Testrail, Jira, TFS.

Lead Artist

  • Unreal / Unity experience / Blueprints / Python / C#
  • Animation knowledge
  • UI experience
  • ZBrush or other sculpting software experience
  • Shader creation (Substance designer/shader forge etc)
  • Degree level / HND or Art related qualification
  • A portfolio that demonstrates the potential to meet the industry-standard level of art.
  • 6+ years of industry experience and previous Senior or lead roles. Having completed a full production cycle on a published game title.

3D Animator

  • Knowledge of Autodesk Maya
  • Strong Knowledge of game engines (Unity /Unreal).
  • Scripting / blueprints
  • Experience with Motion Builder
  • Degree level / HND or art-related qualification
  • An animation showreel that demonstrates a strong understanding of animation principals and character acting
  • 3+ year industry experience

3D Graduate Artist

  • Exceptional 3D Modelling and Texture creation skills
  • Experience with: 3DMax, Maya, or equivalent, (Maya preferred)
  • Experienced with Photoshop
  • Experience on multiple games and ability to work across varied art styles.
  • Experience with popular game engines, preferably Unity / Unreal.
  • Experience with shaders and real-time rendering pipelines.
  • PBR workflow experience (Substance Painter / Designer)
  • Other visual art skills, e.g. illustration, graphic design, VFX
  • Strong interpersonal and communication skills allowing effective collaboration with teams
  • Strong organizational, problem-solving and time management skills
  • Strong observation and research skills
  • Strong knowledge of the video game industry and awareness of the video game development processes
  • Unreal / Unity experience / Blueprints
  • Animation knowledge
  • Zbrush or other sculpting software experience
  • Shader creation (Substance designer/shader forge etc)

 

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