Sadly, it has now been confirmed that Cyberpunk 2077 will NOT support ray tracing on AMD RDNA 2 graphics cards when it launches… 😥
Cyberpunk 2077 Ray Tracing on AMD Cards : Yes? No? Maybe?
Back in October 2020, CD PROJEKT RED art director Jakup Knapik confirmed, in a PC Gamer interview, that only NVIDIA GeForce cards will support ray tracing at launch.
However, CD PROJEKT RED lead PR manager Radek Adam Grabowski, later clarified that Cyberpunk 2077 ray tracing is based on DirectX Raytracing (DXR).
Even NVIDIA’s Brian Burke noted that Cyberpunk 2077 uses the industry-standard DirectX Raytracing API :
Cyberpunk 2077 : Ray Tracing NOT Available For AMD Cards At Launch!
When CD PROJEKT RED announced updated system requirements for Cyberpunk 2077, many noticed something odd.
While they listed the new Radeon RX 6800 XT, it was for Cyberpunk 2077 without ray tracing. It was not mentioned in the “ray tracing enabled” section.
CD PROJEKT RED later confirmed that AMD Radeon RX 6000 series cards, which are based on the new RDNA 2 architecture, will NOT support ray tracing on Cyberpunk 2077 when it launches on 10 December 2020.
As Cyberpunk 2077 uses the industry-standard DirectX Raytracing (DXR) API, gamers are wondering – why isn’t it being implemented for AMD RDNA 2 cards?
Technically, they should be able to support ray tracing through the DXR API without any special modification in the. game.
Rumours have it that ray tracing for AMD RDNA 2 cards will be introduced via a patch in 2021.
Is it possible that CD PROJEKT RED worked out a deal with NVIDIA to reserve ray tracing support for GeForce cards for the first few months? 🤔
Tell us what you think!
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